UO’s 14th Anniversary: A Look at 2011 (So Far)

Yeah, I’m behind on looking back at UO’s history with the expansions – I’m getting in the attic tomorrow to retrieve some missing things from my Renaissance and LBR boxes, since they weren’t were I thought they were.

But I wanted to take a brief moment and highlight some key areas covering the last 10 months or so UO. It’s been a while since I made one of these posts. My overall feeling: cautiously optimistic.

The Publishes
In general, the publishes this past year have been pretty solid in my view. A good mixture of bug fixes and adjustments with a mix of new content. A lot of thought has been put into revamping areas that needed it or had been neglected for far too long. Impressive if you stop to consider that a lot was going on that we haven’t seen yet – the high resolution artwork update, among other things.

The Rustic and Gothic Booster Packs
I have a feeling they were an experiment. If they wouldn’t have happened without being paid content, well I’m glad they happened. We haven’t had any mention of booster packs since then. I still think some things should have been broken out and sold on their own, but what’s done is done.

High Seas and Stygian Abyss
Publish 69 saw the Stage One of the “Abyss Flesh Out” where some of the unfinished Stygian Abyss areas started to be fleshed out. High Seas got a lot of work done to it this year since it came out with Publish 68, but Stygian Abyss really needed to be worked on, since it had been unfishined in many areas. Publish 71 saw a lot of work being done on High Seas.

New Magincia Reconstruction, Virtuebane
The New Magincia reconstruction was strongly reminiscent of something first talked about during the Second Age release – player-built towns. No, I’m not ignoring Luna either. While I saw some would-be Lunas in the making, I also saw some serious attempts at larger guilds making a go at having a player town. It was a unique experiment, one that probably won’t be repeated, but it was long overdue. The planting system for New Magincia was also an interesting experiment, as was the New Magincia Bazaar system. Whether you like them or hate them, they make UO unique. Player populations need to be bumped up on some shards to really make them live up to their potential. As for the events, I enjoyed the Virtuebane events, both the EM and non-EM events. The EMs of the events I participated in were top notch. My only complaint is that they weren’t publicized on UOHerald.com.

Honesty Virtue and Mini-Quests
The Honesty Virtue/quest (aka the “Lost and Found” quest) that arrived with Publish 72 are getting a lot of people out and about and walking around Britannia, in areas that they might not normally otherwise go. I have a feeling this was what Mesanna was talking about in February as far as getting away from the mob-killing quests that have no point to them. This was also a part of the Virtue system that everybody has talked about for years. I like it a lot and look forward to the other virtues having virtue-specific quests built around them.

Account Migration
This is the last UO-specific issue I’m going to mention. This was a major lowpoint of UO’s storied history. It’s painful, it’s caused problems for a lot of people, some of whom are still having issues. I’m even having a few issues. I don’t know what else to say, other than BioWare Mythic really dropped the ball on communicating with us before, during, and after it happeend. I don’t know who first said this, but the fact that they included UO in the migration is a good sign that somebody wanted UO around, but UO players were treated poorly with the lack of instructions and help early on, instead forcing players to rely on one another, even when EA’s customer service representatives didn’t know what to do themselves. And before any DAoC or WAR players jump on me, yes their games were affected by the migration as well. UO’s problems seemed worse though.

Dark Age of Camelot / Warhammer Online: Age of Reckoning
If you haven’t visitied the Dark Age of Camelot website, do so. It’s been improved. If you read through the stories, you’ll see articles from the developers talking about work they are doing to improve the new player experience. Something is happening with DAoC. Warhammer, I’m not really following the Wrath of Heroes game, which could be seen as an attempt to bring players into WAR. It reminds me of Ultima X in some ways. Still, attention is being paid to the Warhammer franchise.

Ultima Franchise Producer
I’m ending with this one, since it’s the most important one. UltimaForever.com was launched, GOG.com released a bunch of Ultima and other Origin games for players to buy and download at cheap prices. If you’re not familiar with GOG, basically they are wrapping those old DOS games up in a software wrapper to easily allow you to download and play them on modern operating systems. This is generating interest in Ultima. Something is afoot with the Ultima franchise. Last week, Jeff Skalski confirmed he was the Ultima Franchise Producer and that UO was one of the projects under him. What this means for us exactly, I don’t know. I get a sense that things are in good hands.

Yesterday he gave us a brief peek into UO’s future, when asked about EA’s plans for UO:

Continue to grow the game by revitalizing old areas forgotten, add new things to keep players happy & crush as many bugs as we can.”

Now I hope when I revisit this topic at the end of the year, I’ll have even more to talk about, including the art update, but putting aside the migration problems, it’s been a solid year for UO. Last year had a lot of us worried about the future of UO.

A Peek at the Future of UO from the Ultima Franchise Producer

Updated: Read the full sequence below.

In response to the following question from rlakies on Twitter:
“Whats your plans for Ultima online? Will EA invest and make the game a hit again? or is the 2D where its at forever?”

The new Ultima Franchise Producer, Jeff Skalski, responded:
“Continue to grow the game by revitalizing old areas forgotten, add new things to keep players happy & crush as many bugs as we can.”

I then asked:
“Does that include the high resolution artwork update?”

And Jeff responded:
“I think high resolution artwork would make players happy, right?”

A fitting statement given that the 14th Anniversary is days away. Looking forward to the artwork update.

Is Jeff Skalski the New Ultima Online Producer? (Updated)

Updated: I asked Jeff directly on Twitter and this was his response: “You found me. ;) Yes, I’m the Ultima Franchise Producer & UO is now one of the projects I’m responsible for. Nice to meet you.”

It’s been two weeks since UO lost its producer. Calvin Crowner was the producer when UO saw the Stygian Abyss expansion released (possibly my favorite expansion), the High Seas booster pack that revamped an area that desperately needed it, as well as the reincarnation of the EM (Event Moderator) program, along with about 20 or so publishes. Big shoes to fill.

Ultima Aiera is running a story about an update to Jeff Skalski’s twitter status.

Namely, Jeff Skalski is now listing himself as a Producer at BioWare Mythic and he claims to be “working on virtuous things

You can follow Jeff on Twitter.

You can now follow UO Journal on Twitter as well.

Now it’s possible that Jeff is working on Paul Burnett’s “secret” Ultima project and given the emphasis on Ultima IV and the virtues…but UO has been without a producer for a few weeks now. Either way Jeff is a producer of something Ultima-related.

BioWare Mythic at PAX – UO Announcement Perhaps?

I was looking at the PAX Prime schedule and saw BioWare is making three presentations next week. For those of you not familiar with PAX, PAX is a three-day game “festival” that covers videogames (and not just consoles – PC and Mac as well). They have discussions and presentations from publishers. PAX is taking place August 26th – 28th, 2011, in Seattle Washington.

Those three BioWare presentations are:

BioWare Mythic – Content to be Announced
Pegasus Theatre
Saturday 5:30pm – 6:30pm
Come and meet the minds behind some of your favorite games plus check back to this page for exciting updates as PAX draws closer…

Dragon Age – The Future
Unicorn Theatre
Saturday 9:30pm – 10:30pm
Join BioWare and members of the Dragon Age development team as they discuss the Dragon Age franchise with a look back at what has been done so far and a look ahead to what you can expect in the future. BioWare staff and Dragon Age team members will be on hand to answer questions and to give a look at what is still to come for Dragon Age.

Star Wars: The Old Republic: The Force is Strong with This One
Main Theatre
Sunday 2:00pm – 3:00pm
The master storytellers at BioWare and LucasArts have worked together to create an immersive experience with Star Wars: The Old Republic. The Old Republic team will be in full force at PAX this year, with a new presentation showcasing the development and progress of this genre changing story-driven MMO! Expect new reveals, exclusive gameplay footage, and a Q&A with attendees. Join us!

The “content to be announced” is very interesting as far as I’m concerned. Now most likely it will be the Warhammer Online: Wrath of Heroes game that was just announced in Germany at Gamescom this past week. At the time this schedule was assembled for the PAX festival, the Warhammer game had not been announced, and so it makes sense that they would use a generic description.

However they do mention a plural “games” when talking about developers who will be at that presentation/discussion. Now what else is happening next week? We are getting the details of Ultima Online Publish 72 which should include the first significant details about UO’s high resolution artwork update, as well as information about UO’s 14th anniversary. If BioWare Mythic is going to have personnel from multiple games there, it would stand to reason that they would not pass up a chance to draw attention to an artwork/graphics update for UO.

The Sounds of Virtual Silence (Updates)


Update #2: Account Center Maintenance has been announced.

Update: Maybe this post should be called “My God, it’s full of Accounts!”

I’ve received a couple of emails pointing out to me that we are not alone, and that many EA customers have had their accounts migrated to the Origin.com system, including those customers with accounts or pre-orders on SWTOR.com, which is the main website for Star Wars: The Old Republic.

Much of what I stated below, I still stand by, however now that it’s apparent that this problem is bigger than I imagined, I’ll add a bit to the end.

First of all, if you are still having problems, see this tutorial about account management at the Dark Age of Camelot wikia page or see previous post about contacting EA.

So here we are, just 12 or so hours shy of a full week since the new account management system went live. It’s been roughly five days since I asked why BioWare or EA can’t put out a tutorial. Now technically, a tutorial of sorts was put out, possibly by a BioWare employee. The Dark Age of Camelot tutorial above was put together by somebody referring to themselves as “BioWare Linda” and Linda has been busy, making over a thousand edits since the DAoC Wikia page went live. My hat’s off to you BioWare Linda. I also want to give credit to the countless folks who have been trying to help their fellow DAoC, UO, and Warhammer online players.

The problem is that you have to have received a link to that tutorial in an email I like I did, or saw it posted somewhere on a fansite. That tutorial is nowhere to be seen on Accounts.EAMythic.com. It’s also nowhere to be seen on the DAoC website, the UO website, or the Warhammer Online website. It’s also not on the Facebook pages.

A typical UO, DAoC, or Warhammer player is also not going to know that the Master Mythic Account is also their game account, or that an extension such as “_uo” needs to be added.

So where are we at? Some bad decisions were made, but I don’t really care who made them or why they made them. I see a lot of speculation and I have some ideas of my own, but the time for arguing about those decisions is in the future.

What I care about is that we’re a week into this, and things seem worse because more and more confusion is popping up.

I see a hard limit of 9 linked accounts, which is quite ridiculous when you stop and consider that we are talking about three MMOs, at least one of which has a history of players having many accounts. I hear tales of players being told by customer service they will be banned if they do this or that with additional accounts and yet because they have a certain amount of accounts, they are having to do that which is rumored to get them banned. I see DAoC players and UO players having connection problems that seem to parallel each other. I see UO players who wonder if they are going to lose their houses. I see Warhammer players who think they wasted their money on pre-paid gametime codes. I see people who are concerned that they may no longer be able to transfer their accounts to fellow player or family members. I see people who are wasting hours upon hours with customer service, going in circles. I see players who receive conflicting information from EA’s customer service.

I disagree with some of the conspiracy theories floating around as well as other things I’ve seen or heard. I will say this: I can understand why members of all three teams are shying away from posting on forums, official or third-party. I don’t know if they are being prevented from doing so, but I think that they know they have to be extremely cautious about what they say at this point, because players are latching on to every little thing that’s been said and passing it around. Of course, because so little is being said, that makes every word said take on greater importance.

Somebody emailed me with some links discussing BioWare Mythic employees being busy in Cologne, Germany at the Game Developers Conference and Gamescom. This is something they’ve been planning for months, so they aren’t going to cancel at the last minute, and it’s not the entirety of BioWare Mythic that flew to Germany. Besides, they have the internet, they have email, they are in fact posting from Germany, they just aren’t discussing the problems that DAoC, UO, and Warhammer players are experiencing. Update: I’m now aware that this problem is bigger than BioWare.

As a matter of fact, I think it’s great they are trying to generate some new interest in Warhammer Online with the free multiplayer arena-style Warhammer game. But guess what? You have existing Warhammer players who want to give you money, but they can’t do so, or are confused about how to do so! Little ironic, don’t you think?

I want to make three points very clear.

Point #1
People who may have been contemplating leaving any of the three BioWare Mythic MMORPgs, which happens naturally in the life cycles of MMOs, well they’ve just been given something that could nudge them into leaving, especially if that something is a loss of items or housing.

Point #2
This account system migration took place at a higher level at any individual team. Whether the teams and their producers had much say in how or when this migration occurred, I don’t know. I don’t expect the EA employees involved to talk to us because that’s not their job. They aren’t responsible for the three MMOs, they are responsible for making sure that Origin.com runs smoothly and that EA can collect money, which isn’t running so smoothly. They aren’t going to take ownership of this mess. Somebody needs to take ownership of this mess though. That means that somebody within BioWare management needs to say something.

If you an executive or say the community manager for BioWare Mythic say a few glowing words to the media in Germany about a new, free, unreleased Warhammer game, or talk about meeting up at a brewery, surely somebody can say a few words to the existing customers who are actually giving you money (or trying to), some of whom go back 10, maybe even 14 years, who are having serious problems with your existing games.

Point #3
This last point flows directly out of point #2, and that is that the longer the silence goes on, the more harm is being done to all three communities. The three communities are not in the best of shape as it is – communication has not been very good for a long time, and while some joke that it’s the Mythic way to not communicate with players, given that all three games have much lower numbers than at their peaks, communications and community are more vital than ever. Distrust of the DAoC, UO, and Warhammer teams is rising, distrust of BioWare is rising. There is confusion, there is anger among the communities, some more than others, and nobody is talking to them except for EA customer service, who seems to be giving them misleading or conflicting information.

All three games have efforts underway to attract new players, but maybe they should spend a few minutes talking to their existing players.

Update: In light of the fact that this migration is affecting Star Wars: The Old Republic customers, and possibly other games at a later date, including games within BioWare such as Crysis and Dragon Age II, I think some of the above is even more important. In addition to the individual team producers possibly commenting, I think it’s probably important for the top brass within BioWare to comment as well, because some are claiming that the teams themselves are being silenced by somebody within EA. Given the deafening silence from the three teams, unless I hear otherwise, I’m inclined to agree that the teams are being silenced.

This migration has probably caught up many people who don’t yet realize it because they don’t check emails all that often, they don’t read fansites, and they don’t post or read in forums. It was kicked off with an incredibly short and all-too-brief notice that was posted on the game websites and on Facebook.

People are posting on Stratics or on UO Forums, but many do not read either of those forums or other websites, and a false sense of many players being informed has arisen. This needs to be addressed now, because the longer we go with this without any official communication from the people managing the games and BioWare, the worse it’s going to get.

Put aside the confusion and issues that came up with the migration and linking process itself. If something happens and people start losing castles or keeps or houses full of keepsakes and mementos from friends over the years, all of the sudden you’ve got a group of people who are just going to walk.

Right now, the only official communication that UO, DAoC, and Warhammer players are receiving is from tech support, and the messages are all over the place and contradictory at times.