Ultima Online Publish 71.0 Pushed to Origin

Earlier this month, we got details on Publish 71. Today on UO Herald, it was posted that Publish 71 would be coming to the Origin shard today, which puts it that much closer to the other shards.

In between July 5th and now, the UO devs have worked on a few more bug fixes.

Details:

We’ll push Publish 71.0 to Origin today, Tuesday 19th at 11:00 am EDT. This requires a short downtime: we expect the shard to be back online within an hour no later than 12:00 pm EDT.

Please check the previously posted Publish 71.0 Notes. There are some additional changes:

Bug Fixes
* Fixed the problem with transferring an increased storage home to a player without increased storage to their accounts.
* The tentacles of the Harrower should not spawn in unreachable locations any longer/
* Removed the archery property on gargoyle jewelry/
* Made it easier to get the Fishing Book 6.
* Fishing hooks can not be applied to Siege Only fishing poles with less uses than the hook.

I like the amount of work going into bug fixes.

UO Producer’s Letter – May 2011

UO’s Producer, Calvin Crowner, has posted a new Producer’s Letter today. I am very happy about this and the video update (see the story after this). I would like to see these every month and I have a feeling that we might see them every month.

This is much better than some of the communication we’ve received in the past.

It’s a beautiful Spring Day in Fairfax before a long weekend … Memorial Day weekend.
We have prepared a video to answer some questions about what’s in the pipe for this summer and the rest of the year, so I will not spoil that much here.

Nevertheless, I will give you a bit more detail on what to expect …

The Ter Mur Story:
We’ve been hinting for some time about filling out the Ter Mur areas, and this will be done not in epic style, but on a small scale with lots of detail. The story in itself could be released on its own merit, but it will be distributed in game. This is not about invasion or carnage … it is about sharing a story. Zhah is the focus. She will be going through many challenges, and you will be part of her struggle.

Enhanced Client Crashing and commitment to the EC:
We have multiple reports of EC crashes. While it’s important that we improve stability, and we are getting some information about steps to reproduce from players, not all are consistent or truly reproducible from our end. So at present we are enhancing our crash logging information, so we can gather more information and take appropriate actions to address the issues.

Player Abuse:
We are very aware of the escalating cases of abuse in the game over the last few months. We have had problems with our petitioning systems, and have been unable to receive or action some cases as quickly as we’d like to. As an answer our operations team working with CS has developed a new tool to allow our GMs and customer support reps not only to action faster, but to record activity better as well as a functionality to replace lost items. Expect to see the results of this new tool in the near future.

Additional High Seas content:
In the development of High Seas, we had to remove a sea encounter due to schedule. We have taken the time to add it back, as well as revamping some of the fishing quests and reward items. These changes have been submitted for QA, and we will grind on getting them tested and ready for production after the break.

I wanted to keep this brief because there is a beautiful sky outside … but I have to go check out the worldbuilding for the new zones in Ter Mur.

Please, for all of you in the U.S. it is Memorial Day weekend. A time to remember those who gave their lives in service to protect and create the freedoms we often take for granted. So in the traffic, parades, and revelry please be safe.

I don’t have much else to say since I’m reserving my comments for the video, but this is a good direction for UO and the developers to take in regards to communicating with players.

Update on UO Spring Cleaning Event

Thanks to a Stratics thread about the upcoming Spring Cleaning, first mentioned back during the House of Commons chat a few months ago, we have a little more information.

In response to timing and the upcoming end of Spring, Cal Crowner, UO’s Producer, has posted this:

Design already in progress

We are calling in Spring Cleaning in the Summer time. Yeah yeah … it’s lame but yes we are doing it …

We will probably have an update on a few other things for you this week as well.

There is a lot going on, so I don’t agree with the anger directed towards the devs, but it’s not surprising. I’m hoping the other updates mentioned will be in regards to the artwork or the pricing and availability on the upcoming mini-boosters.

The Future of UO – April 2011 Edition

First off, there will be spoilers, but not to the point of me digging around in client patches. Any spoilers you see below were mentioned in the Producer’s Letter.

I’m saving my thoughts about New Magincia for another post, but so far I’m impressed with what I’m seeing on my shard. I really thought it would turn into Luna 2, and I can’t apologize enough for thinking that. I’m planning on trips to all of the shards in coming weeks, but from my own and from a few others, I can say that many people moved to New Magincia with the intent of actually living there. I want to talk about other things though.

When Calvin Crowner posted his Producer’s Letter last week, it gave us a good idea of what to expect over the coming year from UO. I’m going to kind of post my thoughts in the order of the producer’s letter.

Vendor Bazaar
I won’t spoil it too much, but you can dig through the UO Journal archives or just search UO Journal for “vendor bazaar” and you’ll see plenty, but at this point I’m wanting to know how many and where they will be. From what has been said and what has been seen within the client files, I think it’s going to be an interesting system. I wonder how it will play out with people who have bought homes in what people thought would be a vendor-heavy area, who are deliberately resisting putting vendors out.

In the producer’s letter, it was mentioned that a “core feature that will fill out the bazaar will allow players to buy and sell commodities” which leaves me to wonder if the vendor bazaars will not be full vendors, but instead will only be able to sell certain goods – commodities such as reagents, lumber, ingots, and perhaps the various imbuing ingredients. That might just mean no rares, no weapons, or anything of that nature, just things that can fit in the commodity deeds. That strikes me as very interesting. It could very well turn New Magincia into a shipping or a manufacturing hub of sorts, while staying away from the tackiness/gaudiness of Luna. It might also keep runaway prices from happening, like what you see in Luna, since the market would be focused on one type of good – commodities. With a lot of people participating, you might see a race to the bottom of sorts.

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UO Producer’s Update – Enhanced Client, Story Arcs, Ter Mur, New Magincia, Vendor Bazaar

Calvin Crowner, the producer of Ultima Online, has posted a Producer’s Update, outlining upcoming changes and additions to Ultima Online.

Greetings,

There is empty space in Magincia. There is room for a bazaar area. And you the player are going to help fill that space.

Over the next few weeks we will be sharing art and information about the continued restoration of Magincia. While we are sorting the plots, and players are settling in to their homes, we will give you updates on the new items that will be available this Spring.

Some of you have already seen the new wallsets on various sites or the forums … but there is more — some decorative, some functional.

The first, we’d like to unveil is the distillery:

The distillery is designed to allow players to distill and distribute alcohol. This item is something you always wanted for Ultima Online. Players will be able to not only create, but also engrave and name their special brews. So if you ever had a desire to run moonshine across Sosaria … your day is coming!

In the coming weeks we’ll share information on the raised garden bed, gargoyle statues, and even a llama topiary. The core feature that will fill out the bazaar will allow players to buy and sell commodities, as well as feature that will finally allow vendors to sell pets. Check our Facebook page on the next Fridays.

We will also share the high-level design doc with you (as we did with Magincia), and plan to give you least 3 weeks on test center to play and give feedback.

Speaking of Test Center: We will be turning on character copy soon. Character copy is intended as a feature that will allow players to copy one of their live shard characters to a test center. The intent is to allow you all to play on Test Center with a character you are familiar with instead of building one from scratch for each new publish. We hope this will inspire you to come put new features through their paces on test centers.

High Level Focus:

We are centering many decisions this year around improving the Enhanced Client (removing the Beta Tag); increasing the frequency of small developer-lead events; and improving the transition of new and returning players to Ultima Online.

First step for the art resolution pass is to assess what we have and how best to use current art assets. In the near term we plan to update the terrain to a higher resolution. Following how our first pass works, we will move on to other elements.

We feel a slow iterative approach is best when dealing with the client, and will also insure players are not downloading massive art updates each time you log in.

Understand, this does not mean we are abandoning the Classic Client. A dominant number of players still use the Classic Client. However, that intrepid Beta tag is a bit glaring, and we’d like to get the EC to an acceptable state which will allow us to remove it. Along with stability, we would like a better bit of “polish” for its appearance, and how players interact and view the gameworld.

What about the shorter story arcs?

Our next arc will center on the origin of Ter Mur. We are planning the first events for June, which will run for 6 weeks. If there is great interest some aspects of the event will run longer. We’ll play it by ear.

There will be some fiction about the event, but the feedback we’ve received tells us players prefer actual exploration and discovery in the game rather than a lot of reading external to it. Fiction simply whets the appetite for what’s to come.

In the interim you will be seeing an interesting change to the material and subject matter for EM events this Spring.

For the new player experience, we are still gathering information from the forums and reviewing past efforts Ultima Online has made to bring players to the game. We need to find a balance of giving enough to allow a new user to understand, as well as help returning players catch up quickly.

The final note:

Many of you are aware a part of the team is in Japan. They are doing well and are doing their best to deliver content and updates to the game given the intermittent after effects of the earthquake and tsunami.

We still have an Americares button on the Ultima Online page. Note that all proceeds go directly to Americares and support for Japan relief. While the headlines have changed the need has not.

Keep the team and the Japanese community in your thoughts.

Thanks for your attention, and see you on the boards.

Read: UO Herald