Ultima Online Stygian Abyss Upgrade – $10.04

No, you are not reading that wrong.

Right now there is a sale going on through April 24, 2011.

I got an email earlier today that EA has a lot of their RPGs on sale for 33% off. This is the official EA Store and not UOGameCodes.com. For whatever reason, the official EA store sometimes has new Stygian Abyss accounts plus 30 days game time as $19.99 and account upgrades at $14.99. It’s another one of those EA mysteries. They even have The Sims Medieval on sale for $25 or so, which is weird given that it just came out.

Prices:
Ultima Online Stygian Abyss – Account Upgrade = $10.04 (US)

Ultima Online Stygian Abyss – New Account + 30 Days Game Time = $13.30

Depending on your location, there maybe a sales tax. I’m also not sure about people outside of the US.

Go here: EAStore.EA.com (Stygian Abyss).

If you have some extra accounts, now is the time to upgrade them. If you have never upgraded your main account, do so, now. Don’t wait around. Once you go through and finish the payment process, you’ll get the typical unlock code that you apply at the UO account management website.

The Future of UO – April 2011 Edition

First off, there will be spoilers, but not to the point of me digging around in client patches. Any spoilers you see below were mentioned in the Producer’s Letter.

I’m saving my thoughts about New Magincia for another post, but so far I’m impressed with what I’m seeing on my shard. I really thought it would turn into Luna 2, and I can’t apologize enough for thinking that. I’m planning on trips to all of the shards in coming weeks, but from my own and from a few others, I can say that many people moved to New Magincia with the intent of actually living there. I want to talk about other things though.

When Calvin Crowner posted his Producer’s Letter last week, it gave us a good idea of what to expect over the coming year from UO. I’m going to kind of post my thoughts in the order of the producer’s letter.

Vendor Bazaar
I won’t spoil it too much, but you can dig through the UO Journal archives or just search UO Journal for “vendor bazaar” and you’ll see plenty, but at this point I’m wanting to know how many and where they will be. From what has been said and what has been seen within the client files, I think it’s going to be an interesting system. I wonder how it will play out with people who have bought homes in what people thought would be a vendor-heavy area, who are deliberately resisting putting vendors out.

In the producer’s letter, it was mentioned that a “core feature that will fill out the bazaar will allow players to buy and sell commodities” which leaves me to wonder if the vendor bazaars will not be full vendors, but instead will only be able to sell certain goods – commodities such as reagents, lumber, ingots, and perhaps the various imbuing ingredients. That might just mean no rares, no weapons, or anything of that nature, just things that can fit in the commodity deeds. That strikes me as very interesting. It could very well turn New Magincia into a shipping or a manufacturing hub of sorts, while staying away from the tackiness/gaudiness of Luna. It might also keep runaway prices from happening, like what you see in Luna, since the market would be focused on one type of good – commodities. With a lot of people participating, you might see a race to the bottom of sorts.

Read more

UO Producer’s Update – Enhanced Client, Story Arcs, Ter Mur, New Magincia, Vendor Bazaar

Calvin Crowner, the producer of Ultima Online, has posted a Producer’s Update, outlining upcoming changes and additions to Ultima Online.

Greetings,

There is empty space in Magincia. There is room for a bazaar area. And you the player are going to help fill that space.

Over the next few weeks we will be sharing art and information about the continued restoration of Magincia. While we are sorting the plots, and players are settling in to their homes, we will give you updates on the new items that will be available this Spring.

Some of you have already seen the new wallsets on various sites or the forums … but there is more — some decorative, some functional.

The first, we’d like to unveil is the distillery:

The distillery is designed to allow players to distill and distribute alcohol. This item is something you always wanted for Ultima Online. Players will be able to not only create, but also engrave and name their special brews. So if you ever had a desire to run moonshine across Sosaria … your day is coming!

In the coming weeks we’ll share information on the raised garden bed, gargoyle statues, and even a llama topiary. The core feature that will fill out the bazaar will allow players to buy and sell commodities, as well as feature that will finally allow vendors to sell pets. Check our Facebook page on the next Fridays.

We will also share the high-level design doc with you (as we did with Magincia), and plan to give you least 3 weeks on test center to play and give feedback.

Speaking of Test Center: We will be turning on character copy soon. Character copy is intended as a feature that will allow players to copy one of their live shard characters to a test center. The intent is to allow you all to play on Test Center with a character you are familiar with instead of building one from scratch for each new publish. We hope this will inspire you to come put new features through their paces on test centers.

High Level Focus:

We are centering many decisions this year around improving the Enhanced Client (removing the Beta Tag); increasing the frequency of small developer-lead events; and improving the transition of new and returning players to Ultima Online.

First step for the art resolution pass is to assess what we have and how best to use current art assets. In the near term we plan to update the terrain to a higher resolution. Following how our first pass works, we will move on to other elements.

We feel a slow iterative approach is best when dealing with the client, and will also insure players are not downloading massive art updates each time you log in.

Understand, this does not mean we are abandoning the Classic Client. A dominant number of players still use the Classic Client. However, that intrepid Beta tag is a bit glaring, and we’d like to get the EC to an acceptable state which will allow us to remove it. Along with stability, we would like a better bit of “polish” for its appearance, and how players interact and view the gameworld.

What about the shorter story arcs?

Our next arc will center on the origin of Ter Mur. We are planning the first events for June, which will run for 6 weeks. If there is great interest some aspects of the event will run longer. We’ll play it by ear.

There will be some fiction about the event, but the feedback we’ve received tells us players prefer actual exploration and discovery in the game rather than a lot of reading external to it. Fiction simply whets the appetite for what’s to come.

In the interim you will be seeing an interesting change to the material and subject matter for EM events this Spring.

For the new player experience, we are still gathering information from the forums and reviewing past efforts Ultima Online has made to bring players to the game. We need to find a balance of giving enough to allow a new user to understand, as well as help returning players catch up quickly.

The final note:

Many of you are aware a part of the team is in Japan. They are doing well and are doing their best to deliver content and updates to the game given the intermittent after effects of the earthquake and tsunami.

We still have an Americares button on the Ultima Online page. Note that all proceeds go directly to Americares and support for Japan relief. While the headlines have changed the need has not.

Keep the team and the Japanese community in your thoughts.

Thanks for your attention, and see you on the boards.

Read: UO Herald

Things That Need to be Addressed – The April Edition

As we are wrapping up the major story arc and resettling of New Magincia, I think it’s time we start looking ahead ahead. I will be addressing New Magincia here shortly, but I just want to congratulate the UO developers and UO players, because so far I’m not seeing anything like a Luna 2, at least on my home shard. I’m seeing and hearing from players and guilds who are very pleased with their New Magincia plots and this bodes well. It goes against what I believed initially, that it would become a Luna 2. It’s my goal to post a state of UO and where UO has been and where it’s going, every few months, and this ties into that – these are things I’d like to hear from the devs.

Looking ahead. Things that need to be addressed.

First off, No more House of Commons chats to get important information out, because the last one turned into a “House of Can We or Can We Not Tell Them That” and everything that we learned could have been summed up in a much better format, such as a post on UO Herald. It was very frustrating for a lot of us to watch it. If you’re going to have a video chat like that, then be willing to talk about anything that’s brought up. It sounded like you guys were talking about a top secret game that hadn’t been released yet and you didn’t want the competition knowing. UO is a 14 year old game. Many of us who are still around have been around since the beginning or nearly the beginning, and didn’t deserve that.

Be up front with us, because when you all finish the graphics, new player experience, and quest updates, and try and make a push for new players, current UO players are going to be your front line, we’re going to be out there selling UO just as hard, if not harder, than you all, from trying to bring in new players to bringing in friends who have long since left. EA certainly will benefit financially from new players, but we as UO players will benefit even more from new players.

On to the things that need to be addressed.

1) Talk to us about the graphics update. It’s been over a month since the plan for it was finished. This doesn’t need to be another one of those video things that gets dragged out. It’s done according to a Facebook post, so talk to us about it. We’ve been through two graphics updates already and neither held, I think we need to hear more about this one, and especially need to know it’s going to stick.

2) The Enhanced Client. I don’t know what happened in the past few patches, but it’s becoming unplayable for me, and I’m not alone. It’s crashing way too often in PvP and in heavily populated areas such as Luna and Zento. There are so many little things that need to be fixed and improved before you try to bring in new players. I’m in the process of building/remodeling three houses next to each other, and so the shortcomings in the house customization and decorating areas are very apparent to me, whether it’s the missing teleporter tiles or having things fall through floors into secure chests below, or not being able to place house add-ons because a house add-on on a lower floor is interfering because the add-on I’m trying to place thinks it’s on my floor. There are so many good things about the EC, but these little things really destroy it for a lot of people.

3) New Player Experience. I don’t know that it needs to be discussed all that much at this point in time, since to me the graphics and EC are a larger priority – without the graphics, there won’t be new players for the new player experience. If you have anything new, that would be cool to hear about.

4) New questing system. Like the New Player Experience, I don’t know that it needs to be discussed all that much at this point in time, for the same reasons. If you have anything you’d like to share, great.

5) New Booster Pack or Mini-Booster Pack. I think most of us know what’s in it – two new housing tile sets, something with the virtues, or the virtue banners, brewing, and the vendor bazaar in New Magincia. Personally I think the graphics update and Enhanced Client are more important than this and I hope that this doesn’t delay the graphics update, work on the EC, or anything else that you are working that will help bring new players in. The booster concept is nice since it’s utilizing already existing areas, and I know it brings money in, but UO could bring in a lot more money with new players. Please get this out of the way and out to us and then let’s move on to the major stuff like the graphics update.

6) UOGameCodes.com. There are a lot of things in the store that would sell a lot more if the prices were dropped. Start with Stygian Abyss, and move on to the items. You don’t need to drop prices on game time or transfer tokens, but some things like name changes could benefit from a price drop, as well as some of the in-game items. Now the Britannian Ship is, in my eyes, a nice bargain, and I would leave that, but some of the other things, I could see myself spending $40 or more if some prices came down.

7) In-game communications. Having seen the New Magincia lottery notification system in action, I want to see this expanded. I thought it was very well done, and I think it would be a very positive thing if it was broadened to allow players to communicate with one another. Solid in-game communication is important in all modern MMORPGs and UO should be no different. It would be wonderful to have such a system, whether it be notices sent out from a guild to guild members, or orders given to a craftsman or craftswoman for certain items that they would like to be made, or orders placed with miners or lumberjacks. We should not have to rely on a haphazard system of ICQ, email, IRC, the in-game mailboxes, and bulletin boards.

Things that need to be addressed, but probably won’t be addressed.

8) The Ultima IV stuff that is floating around. This I don’t expect any answer on since it’s in a different group, but I’d just like to say that if EA BioWare throws some resources into this project and doesn’t with UO, it would bother a lot of us. There is no reason why UO and the Ultima IV stuff should not compliment each other. This isn’t Lords of Ultima that really has nothing to do with Ultima other than a few placenames.

9) Griefing. I’ve said a lot about this, but I’ve seen it in action, and I would like to hear that something is being done.

10) Scripting. Update: I came off very strongly and accusatory and I apologize. I think the best thing is to just refer you to the relevant Stratics threads where people discuss these scripting issues and wait and see if anything came out of this past weekend. The incident(s) this past weekend have apparently been reported by those who witnessed it, but here are the Stratics threads:
* “Pacific Scripters” concerns scripting that was caught by several UO players on Pacific, Lake Superior, and other shards, from scripters buying up tickets in the New Magincia lottery, across many shards.
* There was another thread posted a few days after that thread and that thread may have been deleted or removed from public view by Stratics moderators. I was never able to see that thread, just this snippet that was cached in Google
* Issues brought up in that thread, have also been brought up before on Stratics such as in this thread from earlier in March.

11) General Chat. I’ve saved this one for second to last. I’ve seen a lot worse in other games, but I’ve heard, and I want to stress that I’ve not seen it first hand, that players have been jailed by GMs for swearing in GC. I see swearing everyday in GC, usually from the same group of people. It does not bother me, and I just figured most people have their filters on that don’t want to see it. If it’s actually a problem, then it needs to be consistently enforced or at least addressed. It doesn’t do anybody any good to see things that are accepted on one shard get you jailed on another. If it’s just urban legends and nobody is getting jailed, then address them and end the rumors.

12) UO Herald. I’ve saved this one for last, because I believe the handful of people that are responsible for it are also responsible for Dark Age of Camelot and Warhamer: Age of Reckonning and I have a lot of sympathy for them, but I just want to remind people that something needs to be done from the point of view of new players. If everything happens the way I believe and hope it will happen, such as new graphics, new player experience, and everything else, this is final link in the chain. You can’t put all of that effort into attracting new players and then leave them with UOHerald.com. Bring back UO.com, and put some effort into it. You can’t push new players off on third party websites, the vast majority of MMORPGs do not do that, even the smaller ones. Offer to hire JC the Build who runs UOGuide.com and turn him loose on UO.com.

What did I leave out?

Hermes will shoot me for this, but I’m leaving out Stygian Abyss. I think things are being done with it, and I’d rather be surprised a little bit.

I’m also leaving out the Return to Britannia campaign for returning players, but I will keep bringing it up, just like I did, I think it needs to be brought back and made permanent – offer a free month to anybody who hasn’t had an active account in at least a year, and don’t limit it to just certain times of the year, make it ongoing. I think it could be a very valuable tool in bringing back players in addition to new players.

I’ve also left out your favorite issue. Yes, you, the person who is reading this. If you want me to mention it, then send us a note.

UO Publish 70 – World Release is Tomorrow, April 1

Tomorrow is a very big day for a lot of us – Pub 70 will be live on all production shards tomorrow, April 1, 2011. It’s been in testing on the Test Center and Origin, but the rest of us will be receiving it. From UO Herald:

Pub 70 will go live on all shards during the next maintenance. European shards will be the first shard to receive this publish at 12am EDT. You can find the complete publish notes as well as the notes for the Classic Client 7.0.13 and the Enhanced Client 4.0.13 below.

I’m not going to repeat all of the previous patch notes, you can find those here:
* Publish 70 on the Test Center
* Publish 70 Patch Notes for Origin

These are the differences between Origin’s patch notes and the world-wide patch notes:

Bug Fixes
* The issue with the Gargoyle flight no draw tiles in the atlas was fixed.
* Scalis should leave the correct art for the corpse and the correct hues.
* Ship runes should now function correctly when recalling from the Abyss.
* The MTX ship dyes are no longer account bound.
* The imbuing gump materials list now displays the correct resources.

Enhanced Client
* Cliloc updates
* Art updates

Classic Client
* Moving Mobiles should now show the damage take over head in the classic client
* Players will again be able to see equipped Jin-Baori on both the paperdoll as well as the avatar.
* Art Updates

So get ready to start bidding on the various plots in New Magincia.