UO’s 14th Anniversary: A Look at 2011 (So Far)

Yeah, I’m behind on looking back at UO’s history with the expansions – I’m getting in the attic tomorrow to retrieve some missing things from my Renaissance and LBR boxes, since they weren’t were I thought they were.

But I wanted to take a brief moment and highlight some key areas covering the last 10 months or so UO. It’s been a while since I made one of these posts. My overall feeling: cautiously optimistic.

The Publishes
In general, the publishes this past year have been pretty solid in my view. A good mixture of bug fixes and adjustments with a mix of new content. A lot of thought has been put into revamping areas that needed it or had been neglected for far too long. Impressive if you stop to consider that a lot was going on that we haven’t seen yet – the high resolution artwork update, among other things.

The Rustic and Gothic Booster Packs
I have a feeling they were an experiment. If they wouldn’t have happened without being paid content, well I’m glad they happened. We haven’t had any mention of booster packs since then. I still think some things should have been broken out and sold on their own, but what’s done is done.

High Seas and Stygian Abyss
Publish 69 saw the Stage One of the “Abyss Flesh Out” where some of the unfinished Stygian Abyss areas started to be fleshed out. High Seas got a lot of work done to it this year since it came out with Publish 68, but Stygian Abyss really needed to be worked on, since it had been unfishined in many areas. Publish 71 saw a lot of work being done on High Seas.

New Magincia Reconstruction, Virtuebane
The New Magincia reconstruction was strongly reminiscent of something first talked about during the Second Age release – player-built towns. No, I’m not ignoring Luna either. While I saw some would-be Lunas in the making, I also saw some serious attempts at larger guilds making a go at having a player town. It was a unique experiment, one that probably won’t be repeated, but it was long overdue. The planting system for New Magincia was also an interesting experiment, as was the New Magincia Bazaar system. Whether you like them or hate them, they make UO unique. Player populations need to be bumped up on some shards to really make them live up to their potential. As for the events, I enjoyed the Virtuebane events, both the EM and non-EM events. The EMs of the events I participated in were top notch. My only complaint is that they weren’t publicized on UOHerald.com.

Honesty Virtue and Mini-Quests
The Honesty Virtue/quest (aka the “Lost and Found” quest) that arrived with Publish 72 are getting a lot of people out and about and walking around Britannia, in areas that they might not normally otherwise go. I have a feeling this was what Mesanna was talking about in February as far as getting away from the mob-killing quests that have no point to them. This was also a part of the Virtue system that everybody has talked about for years. I like it a lot and look forward to the other virtues having virtue-specific quests built around them.

Account Migration
This is the last UO-specific issue I’m going to mention. This was a major lowpoint of UO’s storied history. It’s painful, it’s caused problems for a lot of people, some of whom are still having issues. I’m even having a few issues. I don’t know what else to say, other than BioWare Mythic really dropped the ball on communicating with us before, during, and after it happeend. I don’t know who first said this, but the fact that they included UO in the migration is a good sign that somebody wanted UO around, but UO players were treated poorly with the lack of instructions and help early on, instead forcing players to rely on one another, even when EA’s customer service representatives didn’t know what to do themselves. And before any DAoC or WAR players jump on me, yes their games were affected by the migration as well. UO’s problems seemed worse though.

Dark Age of Camelot / Warhammer Online: Age of Reckoning
If you haven’t visitied the Dark Age of Camelot website, do so. It’s been improved. If you read through the stories, you’ll see articles from the developers talking about work they are doing to improve the new player experience. Something is happening with DAoC. Warhammer, I’m not really following the Wrath of Heroes game, which could be seen as an attempt to bring players into WAR. It reminds me of Ultima X in some ways. Still, attention is being paid to the Warhammer franchise.

Ultima Franchise Producer
I’m ending with this one, since it’s the most important one. UltimaForever.com was launched, GOG.com released a bunch of Ultima and other Origin games for players to buy and download at cheap prices. If you’re not familiar with GOG, basically they are wrapping those old DOS games up in a software wrapper to easily allow you to download and play them on modern operating systems. This is generating interest in Ultima. Something is afoot with the Ultima franchise. Last week, Jeff Skalski confirmed he was the Ultima Franchise Producer and that UO was one of the projects under him. What this means for us exactly, I don’t know. I get a sense that things are in good hands.

Yesterday he gave us a brief peek into UO’s future, when asked about EA’s plans for UO:

Continue to grow the game by revitalizing old areas forgotten, add new things to keep players happy & crush as many bugs as we can.”

Now I hope when I revisit this topic at the end of the year, I’ll have even more to talk about, including the art update, but putting aside the migration problems, it’s been a solid year for UO. Last year had a lot of us worried about the future of UO.

UO’s 14th Anniversary: Remember Enchantress Emily?

Ultima Online: Renaissance: Enchantress Emily

UO.com actually still has her around, with the following advertisement:

Hail Former Citizen of Britannia!

I bring you greetings from Lord British. Return to Britannia and see for yourself the brave new world emerging there.

You’ll be surprised at how much as changed!

I hope to see you there…

Enchantress Emily

New Safe World equal to the size of the original Britannia where player vs. player combat is consensual

A Safe “Haven”, a city restricted to new players where over 2000 volunteers are available to answer questions and provide guidance.

Expanded Housing Areas with double the amount of land mass available for housing, where the dream of being the master of your own castle can become a reality.

Live Events – thousands of special events where players determine outcomes; shaping the destiny of the world.

My UO – your own personal web page offering your character graphics and information, event updates, and exclusive membership benefits.

And a German version
and Japanese!
and Korean!

Why am I talking about her? She was kind of an iconic image. She wasn’t on all boxes, in fact, not very many at all – I know there was an insert for the US/Canada releases that puts her in the “O” of the UO Logo:

Ultima Online: Renaissance - US Release

But in many places it was a plain box, such as the French release:

Ultima Online: Renaissance - French Release

When I post my review of UO: Renaissance, I’ll explain the insert thing – the cover folds out and has pictures of real people and their UO avatars/alter-egos.

There was a lot going on, and the whole “enchantress” motif was carried over into some of the in-game fiction, with this article from the Britannia News Network:

It was a peaceful day at Yew Abbey, with not a breath of wind. Brother Ambrose and a small band of monks prayed and meditated in the Ankh chapel in Yew Abbey, preparing for their pilgrimage to the Shrine of Justice. Suddenly the door of the chapel was flung open and a group of adventurers entered. “Brother Ambrose, beware!” they warned. “We just found out that Vilendra, the Emerald Enchantress, plans to ambush your whole party of monks.”

Vilendra was obviously a very vile Enchantress, unlike our Emily.

This was a very exciting time for UO – the player population had grown to over 150,000. In an effort to communicate with, and encourage the UO community, in May of 2000 the UO.com forums were launched and you had a lot of very passionate people all of the sudden talking to one another on UO.com and interacting with developers and UO’s community staff. I’m watching the Star Wars: The Old Republic official forums and seeing some very passionate people as well.

Now if you want to know why this has its own topic, well this was the smaller of the four articles I wrote about UO:R, and I just thought it was kind of interesting because of the symbolism involved. Let us not forget that UO still carried the Mature rating at that time, but that the Enchantress Emily image was not present on all boxes. What was very noticeable about all boxes is that they had a “lighter” or white design, in most cases white with a globe of Sosaria behind the UO logo, emphasizing the virtual world aspects of UO. When you look at the previous expansion of UO, The Second Age: you see a darker design:

Ultima Online: The Second Age (Box Front)

Talk about your symbolism. We move on from evil being inflicted upon the world and a dark box, to a light or white box, with a globe/map of sorts as the background, and along with that we received Trammel, where the non-PvPers were able to do their thing in peace. Inside the front cover, you can read brief biographiess of real-life players and their in-game characters, stressing the communal aspects of UO. It was an attempt to really drive home the fact that you’re not playing with mere computer characters, but that behind those characters there were people from around the world. Incredibly symbolic when you start to look at it in that light. Whoever designed the box art for Renaissance deserved an award for that. They got it right.

As for my other articles, I’m working on them now, but they are big and I’m trimming them down. One is a review of UO:R and what it came with, the other is a look at the agonies and joys of the Trammel land rush.

UO’s 14th Anniversary: The Second Age – Delucia in the Papua

Yesterday we covered the launch of Ultima Online and today we are continuing on with the quest of looking back at all of the expansions and major events of Ultima Online, as we head towards the 14th Anniversary. That brings us to The Second Age. The Second Age rolled into UO in October of 1998, but a lot happened between the original release of Ultima Online and T2A. I’ve included some specific highlights in this previous post if you’re curious. It must be noted that not long after T2A launched, UO would grow to reach 100,000 players. These were pretty heady times for UO.

Ultima Online: The Second Age (Box Front)

Note: Click on images for larger versions or visit the entire flickr set of T2A

So how was it being sold? With a similar message as the original UO, but adding in all of the accolades it had received (Game of the Year type of stuff), as well as emphasizing the social aspects. It also emphasized things that had been added since the original UO launch – guilds and vendors.

From the back of the box:

Ultima Online: The Second Age - Back of the Box

Thousands of Players
Potentially thousands of players online day and night from around the world, each character as indivdiual as the person who created it. A vibrant player community, hundreds of websites, hundreds of guilds to join. Are you with us?

A Persistent World
Your actions have a real, lasting impact on this fully simulated world. Regular and ongoing automatic updates to the game snure that it remains fresh and exciting.

Endless Possibilities
Ultima Online offers an unprecedented degree of freedom for you to seek out your own destiny. Craft weapons, tame wild animals, build a house, run a shop, quest for treasure, delve into dungeons – true role-playing where your only limitation is your imagination.

The Second Age
Ultima Online truly enters a new age, with over a year of gameplay refining, increased land mass, new creatures, towns, and terrain, enhanced interface, extended chat features, new in-game language translation, and a new tutorial.

The Best-Selling Role-playing series of all time has revolutionized online gaming again with Ultima Online: The Second Age. Interact with thousands of players simultaneously in this breakthrough Internet fantasy world. Get online and immerse yourself in the adventure of a lifetime..

Inside the flap/cover of the box, you got a very nice display showing some of what was going on. If you don’t look at this and grin, then you have no soul:

Ultima Online: The Second Age - Inside of Box Flap

Click for a large/readable version

As the first expansion, what did T2A bring? Quite a bit:
* The Lost Lands, a new land for us to explore, with jungles (also new)
* Delucia and Papua
* Better chat features
* New dungeons
* New Monsters
* New language translation for players in-game
* New tutorial
* The Big Window Client

Now “Quite a bit” is very subjective obviously. If you were doing the upgrade price, it was a steal.

What was in the box?
Note: This is for the full version of the US retail box
* The game on a CD
* Ultima Online: The Second Age Install Guide
* Ultima Onilne: The Second Age Reference Guide
* Ultima Online The Second Age Playguide
* Reversible map – one side was Britannia, one was the Lost Lands
* EULA

Ultima Online: The Second Age - Everything

So what about the contents of the box? If you purchased the upgrade, you didn’t get the box, you just got a CD and the guides/documentation – pretty good for I think it was $7 or $8. I picked up a copy of the retail box for another account, which is what I’ve scanned. Looking back at the original UO boxes, retail or charter, the install guide for T2a was actually expanded to explain in more detail the in-game support. The Reference Guide was shortened, most likely because of the Playguide. The Playguide. Simply amazing, probably 150-200 pages, very hefty. Two steps forward, one step back – the map was paper and reversible – one side was the Lost Lands, one was Britannia:

Ultima Online: The Second Age - Map of Britannia

Click for a huge version of the map

Ultima Online: The Second Age - Map of the Lost Lands

Click for a huge version of the map

As much as I liked the cloth maps, I don’t have as much of a problem as these were pretty detailed, more detail than you get with cloth, as you can see from my scans above.

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UO’s 14th Anniversary: The Charter Edition

With Ultima Online’s Anniversary fast approaching, I was debating on a way to celebrate it. It’s been an interesting 14 years and a rocky road at times but the future is looking much brighter these days, in more ways than one.

For some reason, I looked across at my book shelf and it hit me. As we are looking forward towards UO’s future, why not revisit the past? That’s mostly what anniversaries are for. While I’ve seen photos of some of the materials on many websites, I rarely see any large scans, so that’s what I’m going to do.

Every day for the rest of the month I will scan in or post photos of UO’s retail releases along with interesting UO-related memorabilia I’ve picked up over the years. I will include high-resolution images, mostly cleaned up where I can do so. Warning, there maybe stray dust and creases and other wear and tear ahead. Do not cringe over the condition of my boxes, manuals, CDs, etc., for they have served their purpose well. As an example, while trying to get the CD insert out this morning, I even accidentally sacrificed the CD case. It was worth it.

ultima-online-charter-edition-hildebrandt

Click for large 3000 by something version of Hildebrandt print
Click any of the images for larger versions and for the full set of photos/scans, see the Ultima Online: Charter Edition flickr set

This one is for you Paul Barnett, because it wouldn’t be Ultima without cloth maps:
ultima-online-charter-edition-cloth-map

First Up:
Ultima Online: The Charter Edition
Year: 1997
Information: Ultima Collector’s Guide and Codex of Ultima Wisdom and UO Guide

Who can forget the tagline “Are you with us?

The advertising was effective, drawing many people in, even people who had never touched an Ultima game, and it’s clear where Richard Garriott got his inspiration for his interest in social gaming 14 years later, with with descriptions such as:

Experience real-time social interaction with thousands of people in the same exciting game world. Meet new friends and foes, engage in group combat, venture off to uncharted lands, or visit a tavern and chat with players from around the world. It’s an ongoing, ever-changing world of adventure.

and

What happens when thousands of people are unleashed on a never-ending ever-changing fantasy world?

You tell us.

and finally:

The time has come to enter Ultima Online. You and thousands of people from around the world will live, quest, fight, love or hate in a persistent world, where every action you take affects the lives of others.

It’s more than a fantasy, because it really exists. It’s more than a game because it never ends. And it’s a quantum leap beyond anything you’ve ever seen before.

Go betyond life as you know it to an adventure more incredible than you can imagine. Are you with us?

The features listed by Origin in advertising and on the boxes included:
* Mass player engine allows thousands of real people to play simultaneously
* Day and night effects, 3-D terrain and 16-bit color SVGA graphics.
* Customize your onscreens characters, including gender, skin tone, clothing and hairstyle
* Detailed character-defining systems and fully simulated virtual ecology
* Real-time combat, adventuring and social interaction
* Fully-simulated ecology and economy
* Visible dialog above speaking characters
* 3D terrain and dynamic lighting in 16-bit color

ultima-online-charter-edition-main

What did it Include:
* Comes in a Large, Flat Box, with an imprint of Lord British’s signature
* Large Hildebrandt poster/print
* Cloth Map
* Charter Membership Gift Certificate
* Pewter Ultima Online pin
* CD-ROM in a case without a cover
* Ultima Online Install Guide
* Guide to UltimaOnline.com (the website)
* Guide to playing Ultima Online
* 90 Days Gametime
* Ad insert for Dungeon Keeper
* 1997 Catalog of Electronic Arts, Origin, Jane’s Combat Simulations, Bullfrog

Ultima Online: Charter Edition: Certificate

Did I say a large box? Yes, I did, here it is compared to the Dragon Edition of Ultima IX

ultima-online-charter-edition-huge-2

Other Editions:
* Retail version: Same as the Charter Edition, only without the large Hildebrandt print, Charter Membership certificate, or the 90 days gametime

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Jeff Skalski Introduces Himself to the UO Community

Yesterday I guessed that Jeff Skalski had something to do with UO and today he started the process of introducing himself to the community, with a post on Stratics:

Just wanted to stop by and say hi to everyone. I got a lot of catching up to do as you can imagine with getting reacquainted with UO. It’s been over 10 years since I’ve played and a lot has changed since then as many of you know. Regardless, the team has run me through what they have planned for the next couple of publishes and cool things are coming. Right now I’m focused on doing everything I can with getting us through the remaining migration issues. I know it hasn’t been as seamless of an experience as we originally hoped for some people, but we have more fixes in the works.

See you online,

Jeff

That’s a good opening post to the community. Things are looking good.