Talents of Sosaria (Art Contest)

Bonnie “Mesanna” Armstrong, UO’s Associate Producer, posted this early today on the UO Herald website.

Ultima Online is proud to have the players it does, and we know that among you are people brimming with creativity and talent. We are proud to announce that we will be highlighting player’s creative talents using the www.uoherald.com site to display submissions from you, our players! For the month of June, we’ll be highlighting those of you are skilled at drawing, sketching, vector art, digital art, and paintings. Submissions that adhere to the following rules will be accepted and put in a gallery for viewing at the UOHerald website. So get those brushes and pens out, dust off your tablets and canvas, and put your imaginations into high gear!

RULES

1. All submissions must be made to your primary play shards EM, via email as an attachment. (Your shards EM’s should have their emails posted on their EM forums or at their www.uoem.net website.)
2. All submissions must be received by 11:59 PM in your shards local time zone, June 30th 2011.
3. Submissions must be related to Ultima Online; please include a brief description of what your work is depicting in case there is any confusion.
4. Submissions must be made by a valid email address so if there are any issues, correspondence can be initiated.
5. No submissions will be accepted containing content inappropriate for a PG movie. (Ultima Online is rated T and submissions should reflect that.)
6. Submissions must include the name by which you wish to be recognized for your submission.

We’re looking forward to seeing the best of what you have to offer us, and we can’t wait to see the talents of our loyal players and citizens of Sosaria. Once your submissions have been checked over by your shards EMs, they’ll be passed along to us to post here on UOHerald after the deadline for submissions has ended!

Now the UOEM.net website – you need to look at your shard’s website.

For instance, Lake Superior is LakeSuperior.uoem.net, Atlantic is Atlantic.uoem.net, and so on.

My thoughts are this: This is a good attempt at reconnecting with the player community, and it’s going to add content to UOHerald.com, player-driven content.

The UO devs have discussed player-driven events becoming more important, and while this is out-of-game, I think it feeds right into that attitude.

UO Producer’s Update – Enhanced Client, Story Arcs, Ter Mur, New Magincia, Vendor Bazaar

Calvin Crowner, the producer of Ultima Online, has posted a Producer’s Update, outlining upcoming changes and additions to Ultima Online.

Greetings,

There is empty space in Magincia. There is room for a bazaar area. And you the player are going to help fill that space.

Over the next few weeks we will be sharing art and information about the continued restoration of Magincia. While we are sorting the plots, and players are settling in to their homes, we will give you updates on the new items that will be available this Spring.

Some of you have already seen the new wallsets on various sites or the forums … but there is more — some decorative, some functional.

The first, we’d like to unveil is the distillery:

The distillery is designed to allow players to distill and distribute alcohol. This item is something you always wanted for Ultima Online. Players will be able to not only create, but also engrave and name their special brews. So if you ever had a desire to run moonshine across Sosaria … your day is coming!

In the coming weeks we’ll share information on the raised garden bed, gargoyle statues, and even a llama topiary. The core feature that will fill out the bazaar will allow players to buy and sell commodities, as well as feature that will finally allow vendors to sell pets. Check our Facebook page on the next Fridays.

We will also share the high-level design doc with you (as we did with Magincia), and plan to give you least 3 weeks on test center to play and give feedback.

Speaking of Test Center: We will be turning on character copy soon. Character copy is intended as a feature that will allow players to copy one of their live shard characters to a test center. The intent is to allow you all to play on Test Center with a character you are familiar with instead of building one from scratch for each new publish. We hope this will inspire you to come put new features through their paces on test centers.

High Level Focus:

We are centering many decisions this year around improving the Enhanced Client (removing the Beta Tag); increasing the frequency of small developer-lead events; and improving the transition of new and returning players to Ultima Online.

First step for the art resolution pass is to assess what we have and how best to use current art assets. In the near term we plan to update the terrain to a higher resolution. Following how our first pass works, we will move on to other elements.

We feel a slow iterative approach is best when dealing with the client, and will also insure players are not downloading massive art updates each time you log in.

Understand, this does not mean we are abandoning the Classic Client. A dominant number of players still use the Classic Client. However, that intrepid Beta tag is a bit glaring, and we’d like to get the EC to an acceptable state which will allow us to remove it. Along with stability, we would like a better bit of “polish” for its appearance, and how players interact and view the gameworld.

What about the shorter story arcs?

Our next arc will center on the origin of Ter Mur. We are planning the first events for June, which will run for 6 weeks. If there is great interest some aspects of the event will run longer. We’ll play it by ear.

There will be some fiction about the event, but the feedback we’ve received tells us players prefer actual exploration and discovery in the game rather than a lot of reading external to it. Fiction simply whets the appetite for what’s to come.

In the interim you will be seeing an interesting change to the material and subject matter for EM events this Spring.

For the new player experience, we are still gathering information from the forums and reviewing past efforts Ultima Online has made to bring players to the game. We need to find a balance of giving enough to allow a new user to understand, as well as help returning players catch up quickly.

The final note:

Many of you are aware a part of the team is in Japan. They are doing well and are doing their best to deliver content and updates to the game given the intermittent after effects of the earthquake and tsunami.

We still have an Americares button on the Ultima Online page. Note that all proceeds go directly to Americares and support for Japan relief. While the headlines have changed the need has not.

Keep the team and the Japanese community in your thoughts.

Thanks for your attention, and see you on the boards.

Read: UO Herald

Ultima Online as an RPG

Ultima Online really does get mentioned a lot more than people think. There is an article up on Gamasutra, “RPGs and Suckage” and it looks at things that define RPGs.

Some of the defining characteristics that are mentioned include Loot, XP, Classes, Story, Acting, Turn-based Battles, Party, Lone Hero, and Exploration, the writer assigning loot, story, party, and exploration to UO. I would toss in “lone hero” though as plenty of people do a lot of soloing within UO and always have from the day UO went live, but within the context of the article, it probably wouldn’t fit.

UO’s level-less system, which has always been one of the strongest things going for UO, is mentioned:

First, there’s experience points and levels. This can’t be the defining characteristic, as plenty of RPG’s do without them – Shadowrun and Ultima Online being great examples. As for story, Dungons & Dragons can be run as a mechanics-only hack n’ slash campaign, and procedural games like Nethack have little to no author-imposed narrative whatsoever.

Read: Gamasutra

UO History in Maps and Trinkets

I spend a lot of time talking about the future of UO, but it’s always fascinating to look at how far UO has come and where it started. WTF Dragon at Ultima Aiera has posted a couple of articles showing Ultima Online’s past.

The first covers an image of the original Ultima Online map, much of which didn’t make it into UO, which he notes probably due to server or other technical issues, or at least it didn’t make it into UO as shown. If you follow some of the links in the comments, they’ll take you to Raz’s Ultima Online History page which talks about some of the maps of UO as well.

Original Ultima Online map (the game only shipped with the top-left corner), Sony Online Entertainment, San Diego

The second article covers over 100 photos of rare items that the Origin Museum has collected, and several of these are related to UO. Some of these, you all may even own:

Ultima Online keychain UO World's Faire pin

Ultima Online Necklace UO Artifacts-2

UO T shirt-front Ultima Online Shirt-2-Front

Click on the images for much larger versions.

One of these days I will get around to posting my UO collection.

Publish 70.0.3 to go through Tonight/Tomorrow

There is an emergency publish, Pub 70.0.3 will be pushed out to the shards this evening or tomorrow morning, depending on your shard’s location. It’s only bug fixes.

Bug Fixes
* Fixed an issue where players could not get or turn in Fishmonger quests.
* Fixed an issue with commodity deeds not showing the proper name
* Fixed the issue with unused tiles appearing in pets death gump.
* Fixed the issue where hirelings were not following commands

Read: UO Herald