Details on the Petal From The Golden Lotus Of Heaven Contest (Lake Superior)

A few days ago, it was revealed that that the special prize on the upcoming Lake Superior Rares Fest 2011 was a Petal from the Golden Lotus of Heaven, worth upwards of 300 million gp. Now we have the full contest details. You are to design a decoration inside of a bag, but there are specific rules that govern that:

Participants can use their creativity to design a decoration inside a bag, using items ONLY bought from NPC vendors such as gems, jewels, tools, cloth, etc.

Rules*
Allowed items are to be normal items bought on NPC vendors (that include the bag/pouch/backpack where you will build your design)
* You cannot use tokuno dyes or natural dyes. You can use NPC dye tubs or veteran dye tubs (public tubs available at Fest Vendor Houses)
* After the items are submitted to one of the LS Fest hosts, you cant ask for your items back.
* Deco Bags *needs* to be submitted before Saturday 9th April 8PM EST (7pm CST, 5pm PST)
* A book with your name, ICQ or any other way to contact you, title of the design must be present in the bag OR be sure to submit it along the deco bag.
* Participants can only submit 1 Deco Bag.
* Fest Hosts allowed to receive Deco Bags are:
– Mokey Fraggle [FALL]
– Lady Pandora [~~~]
– Lord MeneM [BEC]
* Bags will be for display on Rares Fest Stage House and everyone will be able to put a vote on each bag using a Ballot Box (Available after Saturday 9pril 8PM EST)

I will actually be a judge in this contest, and am looking forward to it.

How is the winner judged?

Each Judge person will choose his “Top 5” Deco Bags in importance order. So first bag design will get 5 points, 2nd bag = 4 points, 3rd bag = 3 points, 4th bag = 2 points and last, 5th bag will get 1 point. Players can vote designs using a Ballot Box we will provide. The top 3 voted bags will get 3 points, 2 points and 1 point respectively. After all Judges have chosen their bag we will count votes on each bags and choose 1st prize, 2nd and 3rd.

The deadline is Saturday, April 9th, at 7pm CST, 8pm EST, 5pm Pacific.

Full Details: Stratics

Keep an eye on the UO Rares Collector forum at Stratics.

Chesapeake Fishing Hall of Fame – Big Ten Tournament, April 2 – 13

If you are planning on doing some fishing on Chesapeake, there is a great contest going on from today, April 2, 1011 through April 13. Prizes include gold, Fishing skill scrolls, and Fishing Alacrity scrolls and contest categories cover a wide range.

Contest Details
* Fish can be turned in at anytime during the tournament
* All entries must be turned in by Wednesday, April 13, at 2:00pm ET
* Open to everybody, and multiple categories can be entered/won

Entries
* Must be placed in the Fishing Hall of Fame mailbox
* Must be in a container with a book that has your name, the category, and whether you’d like your fish to be displayed in the Hall of Fame, and whether you’d like it back after the tournament is over.
* Ties will be handled using the chronological order, or in a “Face Off Challenge” if fish were caught on the same day.

Full details: UO Forums – Chesapeake Fishing Hall of Fame – Big Ten Tournament

April Fools is Not Always Funny When it Comes to UO

So on April Fool’s day, I assembled a Ultima Online Spring Producer’s Letter. I thought the fact that it was tagged “April Fools” and that the link at the top linked to the UOHerald.com April Fools joke was a give-away, but some people got pretty deep into it. A lot of it was a rehash of speculation I’ve made on UO in recent months, and a lot of it was things that I think EA and BioWare could easily address, but choose not to.

Wow. That’s the only way to describe some of the emails I received. I had people angry at getting their hopes up. I had people who understood the sarcastic angle I was going for. I had mixed reactions in between. It actually hasn’t been online all that long. I originally published it in the afternoon, but then quickly pulled it, although some people using RSS saw it and one even asked me about. I reposted it in the evening. The reason was simple – I didn’t want it being passed around BioWare Mythic on a Friday afternoon, because I’m sure it would not go over well with them, and I wanted a chance to explain why I did it.

I’m happy to say that most people saw it for what it was, a bit of a poke at how UO has been treated all these years, but satire doesn’t always go over well.

This is not an apology though. Far from it, I want to be very clear about why I did it, because I don’t want it being dismissed as an April Fools stunt. I wanted to draw attention to a few things.

It was not a callout to Calvin Crowner, the current UO producer. Although it may seem like it, that was not my intention. Most of how UO is treated as a game, and we as players, has to do with decisions made by people who are way above the UO devs and producer.

I’m not going to let Cal off the hook though. What prompted me to write it was the Notes from the Head Hamster entry on UO Herald. I know Cal was trying to lighten the mood and have some fun with how we, as players, sometimes see things.

Now while the April Fool letter was not a callout, you can take everything from here on out as a callout. Cal spent probably 10-20 minutes throwing that Hamster thing together. Many of us sat through the very short video and then the video House of Commons not long after that. Some of us even read the Facebook entry about the graphics update. We got very short clues in a very disjointed manner from all of that, and people are still confused. You basically gave us the future of UO, but it was done in a very unorganized and secretive manner. We all wondered what was cut out of the video, what the whispering was about in the House of Commons, why the video and audio were cut at one point.

Let me change gears for a moment and point readers to two links:
* Community Update for March (Warhammer)
* DAoC Spring Producer’s Letter

Those are from BioWare Mythic games – sister games to UO. Both of those are fairly short – having played and followed both games for a while, I’ve seen longer producer’s letters from both, such as the January Warhammer Producer’s Letter. They talk about things that are going to be happening to their respective games – some of those things, they get into discussions of things that might not happen for six months, in others they talk about what recently happened.

Part of my point in yesterday’s April Fools letter was this: UO’s sister games that are probably fairly close in subscription numbers to Ultima Online have producers and teams that keep the players informed about the future of their respective games, including things are pretty far down the road. With Ultima Online, we are giving a video that was cut to pieces and then a House of Commons where UO was treated like a top-secret project that nobody can talk about even though it’s 13 years old and is not exactly a threat to any other MMOs.

The UO producer has 10-20 minutes to throw together an April Fool’s prank, but not 10-20 minutes to give us a clear outline of where UO is going? We don’t get clear and concise discussions and statements from the devs, we get chopped up videos, House of Commons where they have to figure out what they can and cannot say on the fly, Facebook comments, and the occasional post on Stratics. Everything that we learned from the video, from the House of Commons, and from Facebook and occasional comments on Stratics could easily be summed up in a producer’s letter that would take no more than half an hour to write. Meanwhile, fellow BioWare Mythic games Warhammer and Camelot are able to keep their players informed not only about the here and now, but about the future of their respective games, and they aren’t doing so in some kind of disjointed confused video or House of Commons which really should be renamed “House of Can We Tell Them That?”

Cal, if you wanted a good April Fool’s joke, you could have given us a clear and brief summary of the graphics, quest, and new player updates, and where the future of UO really lies.

Most of us would have stared at our screens in shock and disbelief.

Yes Virginia, There will be a New Ultima Online, and a New Sims Online

I really wasn’t planning on wading into a lot of commentary on UOJournal.com – we are still understaffed for what we want to do, but I’m finding myself drawn into some drama.

I’m posting this now because it’s no longer April Fools day and it’s just after midnight Friday night. I really want to get this out of the way. I have contacted some sites that are running a very misleading story that implies that EA is putting together a new Ultima Online, when the links they are pointing to very clearly show that EA is recruiting for jobs related to The Sims in Redwood, and specifically Sims on the web. I wrote about this a few days ago in my Ultima IV, EA, and a New Ultima Online article. It says it right there in the job description – you can read it for yourself. The fact that it’s in Redwood City should have been the first sign that it had nothing to do with BioWare or UO. The fact that it explicitly states that it is a job related to a web version of the Sims should have been even more obvious that it has nothing to do with BioWare or UO. There are other signs as well, but those two are sufficient.

So why did some websites ignore the fact that it was related to a new version of Sims Online and try to play up an Ultima Online angle instead? There are a lot of reasons that gaming websites do what they do. Sometimes it’s deliberate, sometimes it’s laziness and just copying other websites, sometimes it’s ignorance. It’s definitely not a factor of time spent researching the story – it takes you less than 30 seconds to end up at the actual job link.

What’s interesting to me is that a new Sims Online is a huge story and these gaming sites are completely missing that! They are running with a rumor that has no basis in reality and ignoring the story that is right there in front of them. The Sims Medieval is #1 and #5 on Amazon’s top PC games list and The Sims 3 Deluxe is #10. The Sims Medieval is even beating out Rift. Most of us know somebody who loves the Sims – it’s the best selling game in PC history.

How can you miss one of the biggest MMO stories to come around in a while – EA making another attempt at a Sims Online game, and one that may even have serious Facebook integration? I have to go with them being ignorant and lazy, because deliberately ignoring such a huge story in favor of trying to generate some traffic with some kind of Ultima Online 2 story is very foolish from a business point of view. This site is a small site that is ignored by most, and yet we have received a lot of traffic related to people searching on Sims Online, and here you have these gaming websites totally missing this story.

On to Ultima Online stuff. I’ve gotten a lot of emails about my Ultima IV, EA, and a New Ultima Online commentary. Let me get this out of the way, as simply as I can. If you were to walk away from UO today, and come back after EA finishes the graphics, quest, and new player updates, UO will look like a new Ultima Online. Now EA maybe still supporting the Classic Client for some reason, but if you come back to UO and select the Enhanced Client with the graphics update, it will look and feel like a new UO, maybe even more so than with Kingdom Reborn.

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Ultima Online Spring Producer’s Letter

UOHerald.com

Please note: This was an April Fools joke.

Greetings!

I was going to take this opportunity to reflect back on what’s happened over the past few months and even year as that is what producer’s letters normally cover, but we covered a lot of that at the recent House of Commons, and we are now in a better position to really talk about the future of UO. There are a few recent developments I will address.

The Video and the House of Commons that we had back in February. Let’s go ahead and get that out of the way. You guys really beat us up over both of them, and I’m here to say that we deserved it. The bruises have finally healed. What the video was originally going to be was discussions between myself and the rest of the devs over what we wanted to do in the coming year. Back in February I said that a lot had changed between January 3rd and the end of February. That video was thrown out, because during those 7 weeks, things changed for the better and bigger. I don’t want to say that UO was given a new lease on life because as far as I’m concerned, UO was never dead, but what was originally in the video was small potatoes compared to what we have been asked to do. We made another video based on what we were asked to do, but as it turns out, we revealed too much information, too soon, in that video, and much of it was cut out. It went from 25 minutes down to 3 minutes. Some of those things are planned for next year, and to be frank, had we mentioned them this early, we feel that they would overshadow our plans for 2011. You will get to see the full video at some point.

What have we been asked to do? A lot. Let’s just say that what we are doing will appeal to veteran players and to potential players who have never even heard of Sosaria. Over the past few months I’ve talked frequently with Dr. Ray, better known as Ray Muzyka, as well as others within BioWare and BioWare Mythic. As the head of BioWare, Dr. Ray wants to build up all of BioWare’s MMO properties and not just Star Wars. He wants to offer players a lot of choices between MMOs. Ultima Online is a part of his plan for BioWare Mythic to increase its presence in the MMO market. He likes what we are doing and planning on doing, and while much of his time is currently devoted to Star Wars: The Old Republic, he fully supports UO and will be making more resources available to UO, and has asked that I pass that along to you. We plan on having some town hall meetings with the players later this year and early next year, which will also be UO’s 15th anniversary, and Dr. Ray has indicated that he wants to attend some of them to show his support. In the coming year, Dr. Ray and others within BioWare plan on doing more for Ultima Online, and some of this will culminate in Ultima Online having an official presence at PAX East 2012. The feeling is that the 15th Anniversary in 2012 is very important to UO, BioWare Mythic, EA, and the MMO industry. Players like to receive gifts every year on the anniversary, but we feel the best anniversary gift is working to make sure that Ultima Online is around for another 15 years. A lot is being done that I can only now begin to talk about, but there is more that I can’t discuss until next year. The feeling right now is that anything that is announced beyond what the UO dev team has talked about will be overshadowed by Star Wars if it’s discussed at the BioWare level, or that players will be distracted by it and will overlook the major changes coming this year. Something that we brought up – some of us on the current UO dev team and on past UO dev teams have worked on other BioWare Mythic projects, and the leaders of BioWare have agreed that since those projects benefited from our involvement, that they would loan us developers and artists from other projects.

What I can say is this – we’ve been given a checklist of certain things that need to be done with UO to bring it to a level that BioWare and EA wants it to be at. Some of these have been discussed before and I’ll go into a little detail about others in this newsletter.

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