UO’s 14th Birthday or Anniversary

Today is UO’s 14th Birthday, or Anniversary if you prefer. Either way, it’s been 14 years. By the way, yesterday was UO Forums 9th Anniversary

Last week I started a series celebrating that, and tomorrow I’m picking up where I left off, and by the way, this series will continue into October:
*
UO: The Charter Edition
* UO Between 1997 and 1998
* UO: The Second Age
* Remember Enchantress Emily?

Jeff Skalski, Producer of the Ultima Franchise, had this to say:

Just over 14 yrs ago the world was introduced 2 the term MMORPG. Much respect 2 Origin 4 opening up this space & happy 14th anniversary

Now I could write a bunch of lofty sentences about the impact of UO on the gaming world, or refer you to the discussions going on at UO Forums and UO.Stratics.com, but I think instead we should all join in on the huge celebration happening on the two official UO websites:

* UO Herald
* Ultima Online official Facebook page

Prepare to spend a lot of time on those two pages reading statements from EA and BioWare celebrating UO’s history as well as hearing from the BioWare Mythic community team. From the statements and posts on those two websites, you’ll get a good sense of the respect that UO earned over the years.

Still Having Account Management Problems?

Somebody asked me to post this, and I’m more than happy to oblige. Some people are still having problems with the new account management system that Ultima Online, Dark Age of Camelot, and Warhammer Online: Age of Reckoning are now under. This includes just getting logged in properly, linking accounts, activating inactive accounts, etc.

There have now been three guides put together:
* Login to Account Management
* Account Management Part 2
* Account Management Part 3

The guides have been assembled by “Bioware Linda” and whoever “Bioware Linda is, I salute you.

It really defies logic why these aren’t on the Accounts.EAMythic.com website or on the three official websites for the games, in a prominent place.

If a UO or Warhammer Online player, or even a Dark Age of Camelot player has a question that could be answered by one of these guides, are we expected to figure out that the answers might be on the Dark Age of Camelot Wiki?

Wikia.com isn’t even an official EA website, although that is the official Dark Age of Camelot Wiki. As a UO player, do you automatically assume you should head over to the Dark Age of Camelot Wiki for the answers to your questions?

How much time is being wasted reading internet forums or calling up or chatting online with EA customer support when many answers can be found in the above guides?

Kai Schober, if you can post in this BioWare forums thread this morning surely you can get these guides up on the three official websites. All you have to do is copy and paste those links to each of the websites – you all copy-and-paste posts between the three websites anyways.

I’m not trying to be a jerk about it, but you all have people quitting in frustration, and you could save players from all three games a lot of trouble and effort.

The Sounds of Virtual Silence (Updates)


Update #2: Account Center Maintenance has been announced.

Update: Maybe this post should be called “My God, it’s full of Accounts!”

I’ve received a couple of emails pointing out to me that we are not alone, and that many EA customers have had their accounts migrated to the Origin.com system, including those customers with accounts or pre-orders on SWTOR.com, which is the main website for Star Wars: The Old Republic.

Much of what I stated below, I still stand by, however now that it’s apparent that this problem is bigger than I imagined, I’ll add a bit to the end.

First of all, if you are still having problems, see this tutorial about account management at the Dark Age of Camelot wikia page or see previous post about contacting EA.

So here we are, just 12 or so hours shy of a full week since the new account management system went live. It’s been roughly five days since I asked why BioWare or EA can’t put out a tutorial. Now technically, a tutorial of sorts was put out, possibly by a BioWare employee. The Dark Age of Camelot tutorial above was put together by somebody referring to themselves as “BioWare Linda” and Linda has been busy, making over a thousand edits since the DAoC Wikia page went live. My hat’s off to you BioWare Linda. I also want to give credit to the countless folks who have been trying to help their fellow DAoC, UO, and Warhammer online players.

The problem is that you have to have received a link to that tutorial in an email I like I did, or saw it posted somewhere on a fansite. That tutorial is nowhere to be seen on Accounts.EAMythic.com. It’s also nowhere to be seen on the DAoC website, the UO website, or the Warhammer Online website. It’s also not on the Facebook pages.

A typical UO, DAoC, or Warhammer player is also not going to know that the Master Mythic Account is also their game account, or that an extension such as “_uo” needs to be added.

So where are we at? Some bad decisions were made, but I don’t really care who made them or why they made them. I see a lot of speculation and I have some ideas of my own, but the time for arguing about those decisions is in the future.

What I care about is that we’re a week into this, and things seem worse because more and more confusion is popping up.

I see a hard limit of 9 linked accounts, which is quite ridiculous when you stop and consider that we are talking about three MMOs, at least one of which has a history of players having many accounts. I hear tales of players being told by customer service they will be banned if they do this or that with additional accounts and yet because they have a certain amount of accounts, they are having to do that which is rumored to get them banned. I see DAoC players and UO players having connection problems that seem to parallel each other. I see UO players who wonder if they are going to lose their houses. I see Warhammer players who think they wasted their money on pre-paid gametime codes. I see people who are concerned that they may no longer be able to transfer their accounts to fellow player or family members. I see people who are wasting hours upon hours with customer service, going in circles. I see players who receive conflicting information from EA’s customer service.

I disagree with some of the conspiracy theories floating around as well as other things I’ve seen or heard. I will say this: I can understand why members of all three teams are shying away from posting on forums, official or third-party. I don’t know if they are being prevented from doing so, but I think that they know they have to be extremely cautious about what they say at this point, because players are latching on to every little thing that’s been said and passing it around. Of course, because so little is being said, that makes every word said take on greater importance.

Somebody emailed me with some links discussing BioWare Mythic employees being busy in Cologne, Germany at the Game Developers Conference and Gamescom. This is something they’ve been planning for months, so they aren’t going to cancel at the last minute, and it’s not the entirety of BioWare Mythic that flew to Germany. Besides, they have the internet, they have email, they are in fact posting from Germany, they just aren’t discussing the problems that DAoC, UO, and Warhammer players are experiencing. Update: I’m now aware that this problem is bigger than BioWare.

As a matter of fact, I think it’s great they are trying to generate some new interest in Warhammer Online with the free multiplayer arena-style Warhammer game. But guess what? You have existing Warhammer players who want to give you money, but they can’t do so, or are confused about how to do so! Little ironic, don’t you think?

I want to make three points very clear.

Point #1
People who may have been contemplating leaving any of the three BioWare Mythic MMORPgs, which happens naturally in the life cycles of MMOs, well they’ve just been given something that could nudge them into leaving, especially if that something is a loss of items or housing.

Point #2
This account system migration took place at a higher level at any individual team. Whether the teams and their producers had much say in how or when this migration occurred, I don’t know. I don’t expect the EA employees involved to talk to us because that’s not their job. They aren’t responsible for the three MMOs, they are responsible for making sure that Origin.com runs smoothly and that EA can collect money, which isn’t running so smoothly. They aren’t going to take ownership of this mess. Somebody needs to take ownership of this mess though. That means that somebody within BioWare management needs to say something.

If you an executive or say the community manager for BioWare Mythic say a few glowing words to the media in Germany about a new, free, unreleased Warhammer game, or talk about meeting up at a brewery, surely somebody can say a few words to the existing customers who are actually giving you money (or trying to), some of whom go back 10, maybe even 14 years, who are having serious problems with your existing games.

Point #3
This last point flows directly out of point #2, and that is that the longer the silence goes on, the more harm is being done to all three communities. The three communities are not in the best of shape as it is – communication has not been very good for a long time, and while some joke that it’s the Mythic way to not communicate with players, given that all three games have much lower numbers than at their peaks, communications and community are more vital than ever. Distrust of the DAoC, UO, and Warhammer teams is rising, distrust of BioWare is rising. There is confusion, there is anger among the communities, some more than others, and nobody is talking to them except for EA customer service, who seems to be giving them misleading or conflicting information.

All three games have efforts underway to attract new players, but maybe they should spend a few minutes talking to their existing players.

Update: In light of the fact that this migration is affecting Star Wars: The Old Republic customers, and possibly other games at a later date, including games within BioWare such as Crysis and Dragon Age II, I think some of the above is even more important. In addition to the individual team producers possibly commenting, I think it’s probably important for the top brass within BioWare to comment as well, because some are claiming that the teams themselves are being silenced by somebody within EA. Given the deafening silence from the three teams, unless I hear otherwise, I’m inclined to agree that the teams are being silenced.

This migration has probably caught up many people who don’t yet realize it because they don’t check emails all that often, they don’t read fansites, and they don’t post or read in forums. It was kicked off with an incredibly short and all-too-brief notice that was posted on the game websites and on Facebook.

People are posting on Stratics or on UO Forums, but many do not read either of those forums or other websites, and a false sense of many players being informed has arisen. This needs to be addressed now, because the longer we go with this without any official communication from the people managing the games and BioWare, the worse it’s going to get.

Put aside the confusion and issues that came up with the migration and linking process itself. If something happens and people start losing castles or keeps or houses full of keepsakes and mementos from friends over the years, all of the sudden you’ve got a group of people who are just going to walk.

Right now, the only official communication that UO, DAoC, and Warhammer players are receiving is from tech support, and the messages are all over the place and contradictory at times.

Richard Garriott Discusses Ultima, Ultima Online at GDC Europe

Richard Garriott gave the final keynote at this week’s Game Developers Conference in Europe, using the Ultima series, Ultima Online, and his upcoming Lord British game as examples for the three phases, aka the “Three Grand Eras of Game Development” as he calls them. They move from single-player to MMORPGs to social gaming.

He discussed a bit of what helped him succeed, while making it clear that he felt it was time to move on.

“One thing that I really lucked into was creating storylines with what I will call ‘social relevance’,” he said, pointing to the moral choices inherent in the Ultima games.

The “save the kingdom” story of the original games in the series is no longer enough, though it still has traction in the industry, he said. “The first Ultimas were very simple stories… And if you look at most games today they still are. Personally, I don’t know about you, after I told that story a few times I was done with it.”

He also discussed the very early days of UO when it wasn’t always a sure thing, and he even discussed that the graphics were outdated in the 1990s:

When he launched the Ultima Online project, EA’s “faith in the team and faith in the project was so low,” he said, that “projected sales were 30k lifetime.”

“Sales and marketing were not in favor of us working with the game,” he said. “It wasn’t until we put up a prototype and put up a web page… 50,000 people signed up to be beta testers in the first couple of weeks. When it finally did ship it was the fastest selling PC game in origin and EA history at the time. Within about two years had outsold all of the other previous Ultimas combined.”

Even so, he said, “Despite the success, lots of people were not convinced that this was a good future for gaming in general.”

This is because the game had dated graphics and a lack of story — putting it behind the current state of the art of single player games. “When a new era starts with graphics that are five or 10 years behind the state of the art, very quickly that changes.”

One thing I found very interesting and agreed with, is Garriott’s take on mobile gaming:

“I am now much more of a gamer than I ever been been in my whole life, but the vast majority of the gaming I have played has been on this machine,” Garriott said, while holding up an iPhone.

“I’m a devout believer that this is the current and near-term future of games.”

I agree with that – I’ve played far more games on my iPhone and have been impressed by how far it’s come in such a short time. I’m playing the Ultima IV beta on the iPad as well and it’s very impressive and makes for a good platform for older games.

This is just a general comment, but I wonder at times if he’s got a case of sour grapes when it comes to certain things. He’s had some really bad experiences that weren’t his fault, especially with MMOs – Ultima Online 2, Tabula Rasa, but also with Ultima 8, which he mentioned:

“There are only two games I look back with some sense of regret… They happened under similar conditions and I made the same mistake twice,” said Garriott.

They were both the first games he worked on after selling his company to a new publisher. Ultima 8 was rushed to hit a holiday release window, and it’s his biggest regret.

“Tabula Rasa — the original vision we had for the game, I wish we had stuck by… The vision was seen as too strange and far out by sales, marketing, and international concerns… It put us further and further behind before we even really got started.”

He had very little to say about Lord British’s New Britannia, other than it wasn’t ready, but he did mention that MMOs are changing to suit the many playstyles out there and used UO as an example:

One important problem with today’s MMOs is that “every player is a combatant”, he said. “In Ultima Online, that was not true.”

It is easy for me to say that you should judge his comments in light of the bad experiences he’s had with some large companies when it came to both his Ultima and Ultima Online games and other properties later on, but some of those experiences ended in court. I think it’s especially telling that more and more MMORPGs are being released all the time – when you visit sites like Massively.joystiq.com or MMORPG.com, the selection of MMOs now versus even just five years ago is staggering. Some of the largest and most anticipated games in the next two years are MMORPGs – Star Wars: The Old Republic, BioWare’s Titan, just to name two.

On the other hand, he always had a thing for trying to be cutting edge, whether it was pushing the boundaries of computer hardware with games coming out of Origin, or helping take the MMORPG genre into the mainstream when companies and players weren’t sure what they were or what they were capable of. And let’s face it, some of the social games he talks about have 5-6 times the players that games like World of Warcraft have. Just because those social or Facebook games may appeal to a broader audience than MMORPGs doesn’t make them any less of a game and they are still making their developers 100s of millions, even billions of dollars.

I’ll still take single-player games and MMORPGs over 95% of the social games out there though. And the games I play most on my iPhone – mostly single-player, especially “retro” games that just aren’t being made on the Mac or PC platform. I’m still not sure why EA hasn’t started releasing Origin’s back catalog of Ultima and Wing Commander games on the iPhone. That’s a lot of money just waiting to be made.

It’s a very entertaining read, and while Gamasutra has highlights, I will try to find a transcript or video.

Source: Gamasutra

The Aftermath of the Great Account Migration

Well it’s been over 24 hours and I thought I’d comment on the Great Account Migration.

I had a BRIEF COMMENT about the problems a few minutes ago, but I’d like to go more in-depth.

First off, yes, I understand that it was not the decision of the UO Team. This migration, or upgrade, affected Ultima Online, Dark Age of Camelot, and Warhammer Online: Age of Reckoning. I do agree that it should make our lives easier in the long run to be integrated with the main EA.com/Origin.com billing and accounting system, however there were some serious issues. I also think there can be some changes made that make things easier, but more on that in a bit.

While I don’t know the whole story, given how rushed this felt, I’d have to guess that BioWare becoming a label and Star Wars: The Old Republic have something to do with it. BioWare/EA may have wanted to get the three main MMOs up and running on the main accounting system before they started collecting monthly subscriptions from Star Wars, and Star Wars could be launching later this year or early next. There will be more people initially playing Star Wars than UO, DAoC, and Warhammer combined. From their perspective, it would probably be better to get the other three MMOs up and running on the main system and any problems squashed before Star Wars launches, because after Star Wars launches, customer service and database development is going to be primarily tied up with it.

Criticisms
In addition to my brief comment I just made about the problems, I said yesterday that we should have had more time to prepare and we should have received a lot more instruction before the process started. This would have saved a lot of support time on EA/BioWare’s end, and it would have saved a lot of frustration for the players. People should have been told that it would be a good idea to get any email address issues or password issues resolved before everything started, or to move the accounts they want linked over to one email. This is one of the biggest issues that I’m hearing about and reading about. I know I’m having problems linking some accounts even though I still own the email addresses and can log into the game just fine with them.

The process in general, and the new website in particular, should have been better explained with a tutorial, complete with screenshots. A lot of people would not have guessed the _uo thing, regardless of how obvious some think it is. A lot of people are confused about Mythic Master Accounts and how a UO Account can be a Mythic Master Account but a Mythic Master Account can be many other things. People are confused about the whole EA.com accounts thing as well. The EA Account aspects should have been left out of this process or covered up for the time being, and people should have only had to focus on setting up their Mythic Master Accounts.

It’s been 24 hours, an hour or two from a few people working on a tutorial placed front and center and not a link to a fansite would have alleviated a lot of problems and a lot of stress for people, not to mention saving EA thousands in customer service calls.

Linking and Unlinking Accounts
The process of linking and what it entails should have been better explained. This is another huge issue I keep hearing or reading about. There should be an obvious process for unlinking as well, rather than having to go through customer support. Many people hold on to accounts for others who aren’t currently playing, or can’t for some reason, and they may have unwittingly linked those accounts to their own accounts. Many of these are not accounts that are being sold or traded, these are accounts that are being held as a favor, and these people should not have to pay the account transfer feeds because they mistakenly linked those accounts to their own.

9 Accounts
So I can’t go beyond linking 9 accounts. At least let me unlink some dead accounts so I can add active accounts. I don’t know if this is affecting me personally or if it’s a bug.

It appears I’m not alone. I’m not going to add it to my BRIEF COMMENT, since it’s probably the easiest thing for them to fix.

UO Game Codes
It seems like a lot of people are having issues revolving around things purchased in the UO Game Codes store, whether it was gametime or account upgrades or character slots. I know of people missing characters and I am as well. Obviously the new accounting system doesn’t play too well with the UO Codes store, so halt sales of items on it and make those items available through the new account system in another fashion.

And a few people on Stratics had a good idea similar to what I was thinking yesterday – make it easy to upgrade to Stygian Abyss, or purchase the High Seas, Rustic, or Gothic packs through the account system. Offer us a bulk discount or something. You want new players, don’t make them have to go to Origin.com or uogamecodes.com to buy stuff, let them buy it within the new account system.

Again, I know this was not the way the UO, Dark Age of Camelot, or Warhammer devs wanted to spend their weekend, but there should have been tutorials for all three games put together well before now. We got the notice on August 4th, and it’s August 14th.