Cheaters, Scripters, Hackers, Exploiters, and Scammers in UO

Let me start out by making this clear: We are 6 months away from UO’s 15th Anniversary – putting resources into accommodating people who are cheating/exploiting rather than banning their asses is not the way to go between now and then.

Let’s talk about Cheaters, Scripters, Hackers, Exploiters, and Scam Artists in the wonderful world of Ultima Online, shall we?

If you don’t have 5-10 minutes to read this, then read Stratics’ Petra Fyde comment about the scripters, because it boils this entirely too long post down into an simple, yet elegant statement: They don’t want to play with the other hackers, they want to have an advantage over legit players.

In watching Stratics interview with Jeff, a lot of things struck me. I was going to comment on all of them, but something jumped out at me. Well it jumped out at a couple of people I know who sent me lengthy rants and raves in emails, and one even corned me in-game about it. So I’m going to comment here so that it doesn’t distract from my main commentary on Jeff’s video, which will be posted sometime this week, I promise.

I’ve been busy on another UO project hosted elsewhere and haven’t had time to comment on a lot of stuff, but I will get to it. It actually covers a topic where I was greatly disappointed to see Jeff Skalski’s stance. I thought the interview was great except for this and for the continued secrecy and vagueness that permeates every fiber of UO’s future these days.

Most of what I say below has been covered in Stratics UHall (nice new forums by the way!), but I feel I have to say something about it.

Stratics’ user Tina Small has put together a transcript that was posted on Stratics.

First, let’s quote Jeff from the relevant part of the interview:

Watchertoo [23:26]: Well, along those lines, with the new publish coming out, is there the ongoing discussion of third-party programs and cheats, is there anything going on with that in this publish?

Jeff [23:38]: We are taking a more active approach to the hacking stuff that’s going on. Some of our players may have noticed GMs pulling them aside. I don’t want to get too much into the details of it. We don’t condone hackers. We feel that they devalue the game experience. And those players who are not, are on unfair grounds because they’re not hacking the system like the [hackers] are. So it unbalances things greatly. The bottom line is, we know when people are hacking, and we’re going to be taking a more aggressive approach against [them]: warning them and then, if need be, getting them out of the game and off those shards.

Now, speaking of hackers, though, there’s definitely…there’s some stuff that the team and I are in discussion about. We understand that some players just want to play that way, and [we’re] trying to figure out a way where we can give them a place to play like that. So, we’ll see. Maybe we’ll talk more about that towards the summer.

And by the way, I don’t place any importance on Jeff’s use of the word “hackers” as some on Stratics are doing. Jeff is an art guy and may see them as hackers. I don’t think Jeff is trying to cover up what they do or trying to confuse the issue and pretend they are something they are not.

So Jeff says they devalue the game, and they are identifying them, and the GMs are pulling them aside and they are looking at giving them the heave-ho from the game. That’s good. Most of us don’t like them. Jeff then goes on to say they are considering accommodating them with their own area. That’s bad. Really bad. It’s bad for five reasons.

You are already warning them and it undermines your GMs.
If you are pulling them aside and warning them, then there should be no need to accommodate their ways. You don’t warn somebody, threaten to kick them out, then turn around and give them their own area. It undermines the authority of your GMs. Don’t undermine your GMs Jeff. They have to put up with enough shit as it is.

Siege and Mugen players, and others
You have Siege (and Mugen!) players who aren’t happy and who are getting ignored and not getting EM events, etc. If you put resources into a new shard for the scripters, while your Siege Perilous players are not happy, you’re not inspiring confidence in them. Thanks to Siege’s one-character rule, a lot of Siege players have multiple accounts. This is not an area where you should be playing the game of pissing off or continuing to ignore one group of players in the hopes of trying to keep another group of players, because you’re liable to find yourself weighing how many accounts this group of players has versus how many accounts this other group of players has and that’s a game that you will always lose, because no UO producer has ever mastered it. And it’s not just Siege players, it’s players that may never even consider giving you subscription money because they find themselves totally fucking confused for reasons explained below.

New Players
You have a new player experience (NPE) that is horrible. The NPE is very important in light of the fact that UO will be celebrating a major milestone in September, namely that of the 15th Anniversary – a milestone that no other mainstream MMO has ever reached (Meridian 59 players: Go fuck yourselves and stop sending me hate mail because you think your MMO has been around the longest – 3DO shut your asses down for a while back in 2000, you lost your chance at having a continous 15 year Anniversary milestone). New players are going to be coming in. If you are wasting resources on the scripters while you have a lot of new and returning players coming in who are confused as fuck, it really calls into question your priorities and whether you have a handle on UO’s future.

I still don’t see any tutorials prominently mentioned on the UO Herald about returning players reactivating their accounts. And “Support” on Accounts.EAMythic.com takes you to fucking Warhammer help. Remember that “_uo” stuff? Where is it?

You’re trying to herd cats that want to defeat your measures
The scripters are by their very nature going to push boundaries. They already know they run a very tiny risk of getting banned. As Stratics’ own Petra Fyde said best: They don’t want to play with the other hackers, they want to have an advantage over legit players.

The scripters are not going to let you confine them to a shard where they have no advantage. Telling them they have to play only with other scripters, you might as well tell them to save their $12.95 and go play on a free shard, because either they get bored and leave, or they are going to wait for the next release of their scripts or scripting software that does a better job of covering up their scripting, so that they can continue playing on the regular shards, where they have an upper hand over non-scripting players.

Branding
UO’s reputation has suffered enough over the years when it comes to exploits and scripters. Giving them a place to play, and we are all just pretending that they would allow themselves to be confined to such a place, is in fact condoning their behavior. It’s labeling UO as a game that accommodates the script kiddies. Does UO deserve that in its 15th Year?

Jeff, do you want to be the producer who came out and said you’re going to accommodate the scripters?

In Conclusion
Perhaps Jeff does not have a say in the matter and the accountants at BioWare believe the scripters have to be kept around for financial reasons. I can understand that. Well I can’t, but given that UO probably has to stay profitable to stop EA from pulling the plug, and given that we don’t know how well UO is doing, somebody has clearly decided they have to keep the scripters.

We are six months away from UO’s 15th Anniversary. This is not the time to be thinking about putting limited resources into accommodating cheaters. If you want to build some exile shard for the script kiddies, fine, but do it after you fix the new player experience and do it after you take care of some other folks like the Siege/Mugen players, and maybe even the PvP/Factions players. Plenty of them do not script, and they deserve to see their areas or shards improved, more than the script kiddies.

35 Minute Interview with Jeff Skalski, Ultima Franchise Producer

Stratics has posted a 35 minute interview with Jeff Skalski, Ultima Franchise Producer.

I haven’t watched the whole thing yet, but I noted one error in the interview – Jeff mentioned upgraded from an Intellivision to an Atari as a kid. That is actually a downgrade. Intellivision was clearly superior to Atari.

Thanks to Airmid for keeping me informed about this.

City Loyalty Ratings – Explained!

Kai Schober has posted an in-depth explanation of city loyalty ratings. It’s been a hot topic among a lot of UO players since it went live recently.

Basically a character is rated by every participating city, based on whether the city likes, hates, or doesn’t care about them. The values/numbers for these ratings are not displayed to characters/players. The explanation posted on the Herald takes you through the different tiers of being hated or being liked/respected. You can become loved or hated by actions you take based on the live events going on – dealing with rioters, etc.

The notes at the bottom of the document help clear up a few questions I and others had:

* It is possible to shift a city’s favor slowly over time, but this is much more difficult for those with checkered pasts
* Negative deeds are worth more hate than positive deeds are worth love
* Negative deeds are remembered longer than positive ones
* While the world is in chaos, all cities distrust each other. This is why trying to be devoted to multiple cities will just earn neutral ratings from all. However, this will not always be the case…

The implication is that there is a potential for cities to unify in some way, or at least allow characters to be loyal/devoted to more than one city. It also confirms something I thought – that it’s a lot harder to move up the positive side of the loyalty ratings than it is to drop. This makes sense, and actually ties into the virtue system in a way. Evil always takes the easy way, that kind of thing.

Read the full document: Entire article at UO Herald

I Would Like to Help With UO

I’ve been a little negative lately, because I am not seeing simple things getting done, things that should take an afternoon at most rather than something like 6 months or more, and that in fact were supposed to happen last year. Some of these problems are over a year old, some of them were introduced with the Account migration. With that in mind, rather than being negative, I want to help by pointing out some simple things that could be done quickly, but that would help quite a bit. We’ve heard multiple times that the UO team values potential new players and returning players alike, since both help grow UO’s population.

The first thing that many potential and returning players are going to do is visit UO.com. The second thing that will happen is that they will be redirected to UOHerald.com. Hopefully that will change later this year, but for now, you work with what you have available. Once they get to UO Herald, there are far too many things that could start them off with a negative impression.

There are broken links, confusing information, missing information, etc. on UOHerald, and those links and bad information could be easily removed or corrected in an hour or two. If you have to get approval from some EA executive to remove a broken link or point to the proper EA website, may the spirit of Lord British keep you from bashing your head on your desk so hard that you require a trip to the hospital.

All of these should require no more than a few minutes at the most for each individual item.

Broken or Missing Links on UOHerald.com Community Section
Fansites – Remove These, They are Broken
– The Thieves Den
– Spellweave (guide was placed on Stratics, domain is empty)
– UO Ledger
– UO Modders Exchange
– Full Moon

Fansites – Move these to the proper language section
– Play UO

Fansites – Add These
UOGuilds.com – Seriously, help returning players find guilds quickly
Ultima-Auction.com
Ultima Aiera
UO Journal (who am I kidding, I’ve probably pissed off too many people)

UO Herald Support Guide
– Fix the Knowledge Base link
– Fix the Avoid Scams link
– Fix the Maintenance Time link
– Fix the UO Approved Apps link

UO Herald Update Center
– Remove the “Ask the Devs” link since it takes you nowhere

UO Herald MyUO Area
– Remove the “temporary” crap, it’s been down for a long time and there is no indication it will ever be added back.

UO Herald Stores area
– Change the wording to properly reflect that UO Game Codes store does not exist any longer and explain that it will take you to the Origin store.

Somewhere in a Sidebar
– Link to EM websites
– Mention UOGuide.com prominently
– Mention the Ultima: The Ultimate Collector’s Guide: 2012 Edition
– Mention UltimaForever.com
– Mention that old Ultima games can be purchased through GOG.com

Other changes
– Mention Pinco’s UI prominently on the Enhanced Client section of the Playguide– players who are new to UO, but not new to MMOs, are used to customizable UIs, and I do not recommend that they play the stock EC. Pinco’s UI will make it much more enjoyable for them.

Bigger things that could still be done in a day
– Set aside an area of UO Herald and have all of the individual EM websites linked from there. Better yet, since the EM websites are running WordPress and spitting out RSS feeds, get a Drupal module installed on UOHerald.com that reprints RSS feeds from those EM websites so that new and returning players can easily find events happening where they will meet a bunch of people and hang out together. You spend money on EMs, but unlike UltimaOnline.jp, you don’t bother to advertise the fact that you have EM Events. REALLY?

This last one, it was promised by Cal, and then Jeff said on Twitter he would look into it, but it didn’t happen. It’s probably because it’s a separate part of EA, but given that it would save EA support costs, somebody should make it happen. At the very least, it could frustrate players who are trying to give you money.

Accounts.EAMythic.com
You have an Account Tutorial on UO Herald.com – http://www.uoherald.com/node/452 – LINK TO IT from the Accounts.EAMythic.com website and mention the _uo bit where necessary so that returning players don’t get frustrated talking to EA support, and so that you save them their time (it is valuable, you know), and so that they don’t start their return off by a crappy customer support experience.

Apology to Mesanna, I Read Fan (Hate) Mail, Furries, and a Correction on my Critique of the Producer’s Letter

A Correction on my Critique of the Producer’s Letter
In my Thoughts on the Producer’s Letter: The Top Secret Edition, I said there were only three new things or ideas that we learned about UO from Jeff Skalski in his January 2012 producer’s letter:
#1 Increasing champ spawn difficulty
#2 Adding value back to plate armor
#3 Addition of reincarnation tokens.

I’m not wrong in saying that all three of those could be accomplished in one or two publishes and don’t tell us anything about UO’s future. But I was wrong in stating that two of those are new, and somebody I know in-game and somewhat out of game pointed out my mistake. It’s really bad since I had written articles that covered both of those things.

#1 Increasing champ spawn difficulty: this was mentioned back in the May 2011 Developers Video, that mobs/spawns would be updated.

#2 Adding value back to plate armor: This was an idea also discussed back in the May 2011 Developer’s Video. No firm plans at the times, but they wanted to do something in the future. There were also references to ideas revolving around changing the mobs/spawn difficulties and wearables in other developer discussions both prior to and after May of 2011.

So that leaves us with really only one new idea out of Jeff’s entire producer’s letter – the reincarnation tokens.

Apology to Mesanna
Also in my thoughts about the producer’s letter, I made a comment about how everything UO producers do seems to have to go through Mesanna and that she has the power to silence her bosses. There was a bit of humor intended in that, which is why I left it out of the summary of things we learned from the producer’s letter. Producers and Associate Producers do have to work pretty close and let’s face it, you don’t want an associate producer who agrees 100% with you, aka a “yes man” or “yes woman” as it were, otherwise you could find something yourself in a bad situation that would have been avoidable if you weren’t surrounded by people who agree with you. Steve Jobs was famous for surrounding himself with people who would argue with him, and it seemed to have worked out okay for him.

However, I did phrase it rather tartly. I have no problem with Mesanna, she is critical to the team, because she’s one of a very small group of people who have a decade or nearly a decade of working with UO, and I believe that is very important. If you lose those people, you end up with a lot of people who have no attachment to UO lore and history. I like Mesanna a lot in fact.

Anyways, Mesanna, I apologize for giving people the impression that you pull the strings.

Non-Apology to Furries
I really pissed off more than a few people over my comments about how Blizzard should be ashamed of adding pandas to World of Warcraft. I never knew that there were so many WOW fans who read UO Journal, and I never knew how many of you have unhealthy attitudes about relationships with animals. Hey, if your friends on Facebook encourage you to think about such relationships with animals, or in this case moving images on a computer display since we aren’t even talking about real pandas, you should just delete your Facebook account, get rid of your computer, and move to Australia. At least in Australia, most of the animals can not only fight off your advances, but probably do you the kind of harm that would seriously discourage your views on human/animal relationships in the future. I’m just going to leave it at that.

On to the fan/hate mail. The three that I’m answering, I just picked a few highlights because either they were as long-winded as I am, very explicit, or were just better off being paraphrased.

Email #1: “Jeff is new and still finding his way around UO”
He’s been around long enough to push out the same fluffy producer’s letters that are chock-full of vagueness that have been a staple of Mythic producers for many years now. Now in Jeff’s defense, he hasn’t played UO continuously since the early days and so maybe he doesn’t realize how many broken dreams and promises and vague comments that have been thrown at us to make us shut up and stop demanding more, but he’s been a part of other Mythic MMOs for several years prior to his stint at UO. On some level he has to know how the players feel.

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