Kai Schober has posted an in-depth explanation of city loyalty ratings. It’s been a hot topic among a lot of UO players since it went live recently.
Basically a character is rated by every participating city, based on whether the city likes, hates, or doesn’t care about them. The values/numbers for these ratings are not displayed to characters/players. The explanation posted on the Herald takes you through the different tiers of being hated or being liked/respected. You can become loved or hated by actions you take based on the live events going on – dealing with rioters, etc.
The notes at the bottom of the document help clear up a few questions I and others had:
* It is possible to shift a city’s favor slowly over time, but this is much more difficult for those with checkered pasts
* Negative deeds are worth more hate than positive deeds are worth love
* Negative deeds are remembered longer than positive ones
* While the world is in chaos, all cities distrust each other. This is why trying to be devoted to multiple cities will just earn neutral ratings from all. However, this will not always be the case…
The implication is that there is a potential for cities to unify in some way, or at least allow characters to be loyal/devoted to more than one city. It also confirms something I thought – that it’s a lot harder to move up the positive side of the loyalty ratings than it is to drop. This makes sense, and actually ties into the virtue system in a way. Evil always takes the easy way, that kind of thing.
Read the full document: Entire article at UO Herald