Richard Garriott Would Like to do More Ultimas with EA

I never know what my news reader will turn up, and I’ve got to say this one really surprised me.

But don’t get your hopes up too much, as Garriott explains why.

In an interview with Industry Gamers, Garriott actually brought up the Ultima franchise first, and mentioned that he found it funny that EA was using the Origin name for its online services. He then went on to mention that he’s actually had talks at “very high levels” about collaborating with Electronic Arts.

“I find the use of the word Ultima to be more interesting as they’ve tried to give that legs again. I hope that Ultima does survive forever, yet I also, of course, have my own very particular ideas for what Ultima can and should become over time and so we’ll see if they do things quite the way I would do them… since I’m not there at the moment,” he commented.

IndustryGamers asked Garriott if he could still collaborate with EA. “We would be open to that. In fact, we’ve had some discussions at what I’ll call very high levels, but the individuals who are currently shepherding the property don’t seem to be particularly interested in that, so we’ll see,” he replied. “Who knows? You never know what’s going to happen in the future… the doors always open if they were ever interested.”

As for those individuals who are “currently shepherding the property”, that would probably include Paul Barnett of BioWare Mythic. He is a big fan of Origin and Ultima titles, and is rumored to be working on an Ultima project of some sorts, as his so-called “secret project” that he tweets about. This week for instance, he’s posted this:

Earlier Today

Ultima 4, free, on GOG.com , it’s a miracle. It’s like there is a plan to re-release all the great old origin games…. What can it mean?

And a few days ago

Will be testing the secret project in London this week. Hoping for positive feedback. Latest build will be sent via dropbox!

I have a hard time believing that Barnett would turn Garriott down, so I’d be willing to bet that other personalities are at play, probably outside of the BioWare label.

Full article: IndustryGamers

via Eurogamer.net

UO Producer Calvin Crowner Has Left Ultima Online

Just to give you a small idea of what happened to UO during Cal’s tenure:
* Stygian Abyss expansion
* High Seas
* Around 20 or so publishes
* Revival of the EM program

I’ve actually been working on this for almost an hour, trying to decide what to say, because I’ve seen this happen so many times in the past, and I liked Cal, but here goes. According to Mesanna, UO’s Associate Producer, Calvin “Uriah” Crowner, has moved on from the UO team. The message was very lacking in details and I’m not happy with the fact that it’s not up on UOHerald.com, but maybe it will eventually be. Then again, it’s EA and they are showing a reluctance to communicate about big issues with the players these days. This is a Very Big Deal, given everything that has happened in August and given that UO is reaching a crossroads of sorts in my view and in the view of others.

Here is the message from Stratics

The UO team would like to let our players know that Calvin has moved on to another adventure in his life. He is no longer the Producer of UO, but rest assured that things are going on as they always have. For those that have been with UO for a while you know that many have come and gone over the 14 years, but UO always continues!

The UO Team!

My thoughts on Cal:
One thing I regret, is not interacting with him more than I did, because he answered my questions when he could, and would go out of his way to respond privately, even on weekends or what would normally be considered after work hours. The last personal response I received from him was the day after the account management system went live. I don’t think he got much sleep the following week based on the activity I saw and that he was reading Stratics at very odd times of the night and morning.

From several private messages I exchanged with him, he was very excited and very passionate about UO. This seemed to grow as things changed above him this year, and he made it clear that he was excited about growing UO’s playerbase rather than trying to just keep the existing players around. When the news of an artwork update, new quest system, revamped new player experience, and other things became public, it became clear why he was excited about UO this year. A lot of us who watched last year play out were getting the sinking feeling that UO was going into some kind of maintenance mode and that EA was focusing the UO team on retaining players rather than adding new or returning players. That was changing. One thing that didn’t change was the lack of public support from EA and from BioWare.

In retrospect, I was rough on him a few times with my April Fool’s producer’s letter, and more recently in privately asking him to communicate more clearly about the account management system. The things I asked for were clearly out of his hands. It was not my intention to be rough on him, publicly or privately. If it was taken that way, I deeply apologize. This became even more obvious during the account migration disaster when a few simple links on the BioWare Mythic accounts website could have gone a long ways towards alleviating a lot of the player frustration and stress, and Cal indicated an interest in spreading that information around, but it was clearly not his decsision to make. UO, and I would imagine to a lesser extent DAoC and WAR, have lost long-time players over this account management migration, and none of that was Cal’s fault.

If you told me that all of the stress from the past year got to him and he had enough, I would not only believe it, but be impressed that he was able to hold out for as long as he did. EA is known for being a meat grinder to work for, and UO has a lot of very bitter players who don’t see much of a future for it. These players were looking to take out their anger on the nearest target they could find, and all too often that was Cal.

That’s because Cal was pulling double or even triple duty – he was having to produce UO while putting out wildfires that were not of his or the UO team’s doing, and as a friend put it, dealing with a mob of players who cared only about the short term or about themselves at times, even as he and the team were working on things that would benefit them in the long run. In past years, UO had its own community relations team. In recent years, there is a very small community relations team within BioWare Mythic that ostensibly includes UO, but they seem to be more focused on the Warhammer games than UO or DAoC. That left it up to Cal and the UO devs (and artists) to add community relations to their already numerous responsibilities. I truly hope that this was Cal’s decision and that EA or BioWare was not trying to pin anything on him – EA really botched the account migration system not just for UO, but also for DAoC and WAR, and for Star Wars: The Old Republic.

I think he and the UO team were left out on their own more than they should have been, and should have received a lot more public support from EA and more importantly, BioWare. I had hoped that things would change with the Ultima Forever project, DAoC’s new website and rebranding from Mythic to BioWare, the new Warhammer game, and with BioWare becoming its own label, but sadly that was not the case. The Ultima Forever project would have been a prime opportunity to see actual public support for UO from BioWare beyond a simple banner and a paragraph of text on the Ultima Forever website. BioWare still had ample opportunity to step up and publicly support UO, as well as DAoC, and they still have yet to do so. It’s a damn shame they wouldn’t do so while Cal was producer, because he certainly deserved their public backing.

Earlier this year, it became clear that UOJournal.com would be a solo effort for a time, and I questioned whether I had the time or commitment. It was the positive things about UO that Cal and other members of the UO team said both publicly on other websites as well as privately in emails, that kept me interested in keeping the site going.

I want to say this: When you see some of the big things finally come into play for UO later this year and into next year, including the new artwork, you really need to thank Cal for some of that.

And I want to also mention this: Many of the UO developers and artists probably could have left UO for Star Wars: The Old Republic, as they have hired a lot of people over the last several years, and they chose to stay with UO.

Cal, if you read this, I hope that you have found a much less stressful place to work. If you ever get down to Texas, I’ll be happy to buy you dinner.

Notes About Accounts, Trials, Housing, and Veteran Rewards

If you are still experiencing problems from the account migration, a few issues have been addressed, or are in the works to be addressed, according to the UO Herald:

Hello everyone,

We wanted to give you guys a quick update on a few topics. The issue with Accounts being stuck in a Trial state has been fixed. If you are still experiencing this problem please contact our Customer Service by placing an in-game petition. Housing is still in a no decay state till we finalize the testing, we hope to have this finished along with re-enabling Veteran Rewards by the end of next week. We’ll keep you guys updated when we have additional information to pass along.

Thanks everyone!

The UO Team

via UO Herald

UO Website Getting a Makeover Anytime Soon?

Yesterday, on the official Warhammer forums Kai Schober discussed some of the updates behind the Dark Age of Camelot and Warhammer Online: Age of Reckoning websites. Originally the Warhammer Online website was scheduled to be updated/redesigned by the end of August. While the biggest delay has obviously been the Account Management System migration for all three games, he gave a little more detail about the update:

The version update of the DAoC web site comes first, then we’ll launch the WAR site, which is almost completely converted by now. (Yes, this mean another delay.)

RealmWar won’t be part of the functionality of the new site.

About an hour ago he mentioned another delay:

Update it from Drupal 6 to Drupal 7. That update delayed the WAR page, too.

If you’re curious about the Dark Age of Camelot website update (you can see the site at DarkAgeofCamelot), here’s a video they made about it:

With all of the attention being given to the DAoC and WAR websites, and with the move of DAoC form CamelotHerald.com to DarkAgeofCamelot.com, here’s hoping Ultima Online’s website gets a makeover and moves back to UO.com. UO desperately needs a website makeover and needs to go back to UO.com. At the same time, they can’t lose the things that are still present on UO.com, and they need to bring back the MyUO.com aspects (and similar functionality was removed from the DAoC and WAR websites, probably due to the account migration).

Still Having Account Management Problems?

Somebody asked me to post this, and I’m more than happy to oblige. Some people are still having problems with the new account management system that Ultima Online, Dark Age of Camelot, and Warhammer Online: Age of Reckoning are now under. This includes just getting logged in properly, linking accounts, activating inactive accounts, etc.

There have now been three guides put together:
* Login to Account Management
* Account Management Part 2
* Account Management Part 3

The guides have been assembled by “Bioware Linda” and whoever “Bioware Linda is, I salute you.

It really defies logic why these aren’t on the Accounts.EAMythic.com website or on the three official websites for the games, in a prominent place.

If a UO or Warhammer Online player, or even a Dark Age of Camelot player has a question that could be answered by one of these guides, are we expected to figure out that the answers might be on the Dark Age of Camelot Wiki?

Wikia.com isn’t even an official EA website, although that is the official Dark Age of Camelot Wiki. As a UO player, do you automatically assume you should head over to the Dark Age of Camelot Wiki for the answers to your questions?

How much time is being wasted reading internet forums or calling up or chatting online with EA customer support when many answers can be found in the above guides?

Kai Schober, if you can post in this BioWare forums thread this morning surely you can get these guides up on the three official websites. All you have to do is copy and paste those links to each of the websites – you all copy-and-paste posts between the three websites anyways.

I’m not trying to be a jerk about it, but you all have people quitting in frustration, and you could save players from all three games a lot of trouble and effort.