UO Publish 70 – World Release is Tomorrow, April 1

Tomorrow is a very big day for a lot of us – Pub 70 will be live on all production shards tomorrow, April 1, 2011. It’s been in testing on the Test Center and Origin, but the rest of us will be receiving it. From UO Herald:

Pub 70 will go live on all shards during the next maintenance. European shards will be the first shard to receive this publish at 12am EDT. You can find the complete publish notes as well as the notes for the Classic Client 7.0.13 and the Enhanced Client 4.0.13 below.

I’m not going to repeat all of the previous patch notes, you can find those here:
* Publish 70 on the Test Center
* Publish 70 Patch Notes for Origin

These are the differences between Origin’s patch notes and the world-wide patch notes:

Bug Fixes
* The issue with the Gargoyle flight no draw tiles in the atlas was fixed.
* Scalis should leave the correct art for the corpse and the correct hues.
* Ship runes should now function correctly when recalling from the Abyss.
* The MTX ship dyes are no longer account bound.
* The imbuing gump materials list now displays the correct resources.

Enhanced Client
* Cliloc updates
* Art updates

Classic Client
* Moving Mobiles should now show the damage take over head in the classic client
* Players will again be able to see equipped Jin-Baori on both the paperdoll as well as the avatar.
* Art Updates

So get ready to start bidding on the various plots in New Magincia.

Publish 70 Patch Notes for Origin

The UO devs have been busy working on Publish 70 on the Test Center for the past week, and so some changes have been made as Publish 70 is pushed out to Origin.

I’m only going to list the changes over the Publish 70 notes (linked above):

Magincia Planting System (Changes = bold)

Players are able to plant seeds in grassy areas around Magincia by using a hoe. The players will have to maintain the upkeep of the seeds to keep them healthy. Only the owner of the seed can take care of the plant . The plant will be tagged with the owners name and the date he/she planted it. Players will be able to dig up the plants after they have matured and they will continue to keep the player’s name, the date planted and the date harvested. Players can use the blue crystals to magically advance the growth of a plant in Magincia. You will be able to find 2 Gardeners that will see the hoes needed to plant seeds in Magincia.

Bug Fixes

* The reward weight of the lobsters and crabs has been adjusted
* You can now have your parrots on your Brit Ship without losing it when you move
* You can now place one tile soul forges on your Brit Ship
* Moongate name was changed from Magincia to New Magincia.
* Cleansing Winds will not heal after removing Mortal Wound any longer.

Enhanced Client – 2D Paperdoll mode

* In the enhanced client you can switch to the classic paperdoll for viewing. The option is found under the legacy tab in the settings window.

Read: UO Herald

Notes about Publish 70, Tour, Map of New Magincia, Chance Encounter with Lady Mesanna, No Vendor Search

Publish 70 is now live, and the client patches have been released. The first thing I noticed – a 92MB patch for the EC. This is only part 1 – I’ve got quite a bit more to bring you, but have to step out for a bit. The second thing I noticed, there were no NPC shops, other than the Inn and the Fishing and Shipwright’s guild, plus the bank.

I was lucky enough, along with quite a few others, to run into Lady Mesanna, Associate Producer for UO. Phoenix, the Lead Designer for UO, was also on hand, answering a few questions. Among those answered – there will be a pet bonding gate installed in New Haven, and according to Phoenix, the idea of a way to search vendors has been discussed, but is not currently being pursued.

Ultima Online - New Magincia

For more on New Magincia, which is the focus of this publish, see Map of New Magincia, Housing Details Released. There is a map of all of the plots below. I’m going to have to seriously revise that post, because there is nothing outside of the bank, Fishing Guild, and the Inn. I’m also going to have to seriously redo the Magincia map below because it’s way too busy.

Ultima Online - New Magincia - Housing Lottery Plots

To me, E-3, SW-1, and SE-1 really stand out. E-3 has a great view and SE-1 and SW-1 are probably the best locations for being near everything else.

This is E-3, and it’s also where I ran into Lady Mesanna, who introduced us to Phoenix, the Lead Designer for UO:

Ultima Online - New Magincia

What’s it like to buy a ticket for the lottery? You are buying a ticket for each plot and it looks like you could buy tickets for every single plot.

Ultima Online - New Magincia Housing

Areas that are “Under Construction” look like this:

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