Yesterday we covered the launch of Ultima Online and today we are continuing on with the quest of looking back at all of the expansions and major events of Ultima Online, as we head towards the 14th Anniversary. That brings us to The Second Age. The Second Age rolled into UO in October of 1998, but a lot happened between the original release of Ultima Online and T2A. I’ve included some specific highlights in this previous post if you’re curious. It must be noted that not long after T2A launched, UO would grow to reach 100,000 players. These were pretty heady times for UO.
So how was it being sold? With a similar message as the original UO, but adding in all of the accolades it had received (Game of the Year type of stuff), as well as emphasizing the social aspects. It also emphasized things that had been added since the original UO launch – guilds and vendors.
From the back of the box:
Thousands of Players
Potentially thousands of players online day and night from around the world, each character as indivdiual as the person who created it. A vibrant player community, hundreds of websites, hundreds of guilds to join. Are you with us?
A Persistent World
Your actions have a real, lasting impact on this fully simulated world. Regular and ongoing automatic updates to the game snure that it remains fresh and exciting.
Endless Possibilities
Ultima Online offers an unprecedented degree of freedom for you to seek out your own destiny. Craft weapons, tame wild animals, build a house, run a shop, quest for treasure, delve into dungeons – true role-playing where your only limitation is your imagination.
The Second Age
Ultima Online truly enters a new age, with over a year of gameplay refining, increased land mass, new creatures, towns, and terrain, enhanced interface, extended chat features, new in-game language translation, and a new tutorial.
The Best-Selling Role-playing series of all time has revolutionized online gaming again with Ultima Online: The Second Age. Interact with thousands of players simultaneously in this breakthrough Internet fantasy world. Get online and immerse yourself in the adventure of a lifetime..
Inside the flap/cover of the box, you got a very nice display showing some of what was going on. If you don’t look at this and grin, then you have no soul:
As the first expansion, what did T2A bring? Quite a bit:
* The Lost Lands, a new land for us to explore, with jungles (also new)
* Delucia and Papua
* Better chat features
* New dungeons
* New Monsters
* New language translation for players in-game
* New tutorial
* The Big Window Client
Now “Quite a bit” is very subjective obviously. If you were doing the upgrade price, it was a steal.
What was in the box?
Note: This is for the full version of the US retail box
* The game on a CD
* Ultima Online: The Second Age Install Guide
* Ultima Onilne: The Second Age Reference Guide
* Ultima Online The Second Age Playguide
* Reversible map – one side was Britannia, one was the Lost Lands
* EULA
So what about the contents of the box? If you purchased the upgrade, you didn’t get the box, you just got a CD and the guides/documentation – pretty good for I think it was $7 or $8. I picked up a copy of the retail box for another account, which is what I’ve scanned. Looking back at the original UO boxes, retail or charter, the install guide for T2a was actually expanded to explain in more detail the in-game support. The Reference Guide was shortened, most likely because of the Playguide. The Playguide. Simply amazing, probably 150-200 pages, very hefty. Two steps forward, one step back – the map was paper and reversible – one side was the Lost Lands, one was Britannia:
As much as I liked the cloth maps, I don’t have as much of a problem as these were pretty detailed, more detail than you get with cloth, as you can see from my scans above.