UO.com Relaunch Delayed (Probably), Also Broken or Old Links Can be Fixed, it is True!

In the Ultima/UO producer’s letter from a few weeks ago, the following was mentioned: Speaking of the herald, we are planning to relaunch UO.com later this year with an all new look. More details to follow on that in future posts.

First off, many Lizardmen had to die for this information. And by Lizardmen, I mean electrons that light up my computer monitor.

Top Sekrut Information I Have Learned about UO.com: Since the UO Producer’s letter mentioning a desperately needed relaunch of UO.com, I have learned that UO.com’s redesign/relaunch is still behind WAR’s website redesign, which means that UO.com will not be redesigned/relaunched before the 15th Anniversary.

Why do I say UO.com will not be launched before the 15 anniversary of UO? Because I read this WAR thread in the Official BioWare Mythic Warhammer Online: Age of Reckoning Forums. In it, Kai Schober, BioWare Mythic Community Relations Person, who covers WAR, DAOC, and UO, although you would only think he covers WAR since those are the only people he interacts with, explained that WAR’s official website relaunch was still ahead of UO.com.

For those not familiar with the epic saga that is the official WAR website redesign and relaunch, it’s been talked about, hinted at, even had official mockups posted to the official WAR forums on BioWare.com. FOR OVER 6 MONTHS! And now, according to Kai Schober, the official WAR website redesign and relaunch has not only been delayed yet again, to add insult to injury, Kai has confirmed within the thread that WAR’s website relaunch is still ahead of UO’s website relaunch. And Dark Age of Camelot’s redesign and relaunch took equally as long, and was even delayed because the person doing it had problems with a Drupal upgrade or something.

Keep in mind that Kai Schober is in charge of the BioWare Mythic websites. He was in charge of the DAOC redesign and relaunch. He is in charge of Warhammer Online’s redesign, and given that he said UO.com is behind WAR’s relaunch, I have no reason to doubt him, and I believe that he’s also in charge of the UO.com relaunch.

Look at a calendar.

It’s February, 2012.

UO’s 15th Anniversary is in September of 2012. SEVEN MONTHS FROM NOW.

Given that after six months of work, WarhammerOnline.com’s relaunch has been postponed again, and given that it took at least six months of work to get to the point where WarhammerOnline.com could be postponed, well you do the math.

It’s not hard to see that UO.com will not be relaunched before the 15th Anniversary. How embarrassing will it be when UO celebrates its 15th Anniversary, and a lot of ex-players come back to look around and see UOHerald.com.

There is a little hope on the broken links front. Remember all of those broken links I dug up for UO people and Kai to look at? Well after many months of being ridiculed on the official Warhammer forums, the reason being that the latest news links were over a year old, Kai went in to WarhammerOnline.com’s front page, removed the dates so people wouldn’t see how outdated they were, and then added some new links to make it appear that somebody gives a shit about Warhammer’s official website. If he can spend 5 minutes doing that on the official WarhammerOnline.com website, I have every confidence that he can do the same for all of the broken links on UOHerald.com sometime in the next seven months. He will find the 15 minutes he needs to fix those links on UOHerald.com!

Obligatory He-Man video to cheer you up!

By the Power of Grayskull, Real BioWare Mythic MMORPG Producer Letters!

Note: The original title to this article was going to be “BioWare Mythic MMORPG Shits Out One and a Half Producer’s Letter” but some people are offended by the word “shit” so I refrained from using that title. Below is an explanation of the new title.

So UO had a producer’s letter a few weeks ago. Of course, the only thing that was new in that letter was the resurrection token which brings together the gender, race, and name tokens, and mention of a few things announced last year that could all be rolled out together in a single publish.

But let’s shift gears for a few moments and talk about Warhammer: Age of Reckoning or WAR as it’s commonly referred to, as well as Dark Age of Camelot, or DAOC, and Star Wars: The Old Republic. You can read the BioWare Mythic producers letters that were published two days ago:

Letter from the Producer – DAOC

Letter from the Producer – WAR

All I’m going to say is that UO deserves producer’s letters that at least provide actual mentions of things really happening, that are being developed or in the design stages, that tell us the actual status of things that are extremely important to UO’s future, and that give us a reason to think that things for UO might start looking up.

I’ve provided a list of things that would be nice to see in a producer’s letter, but I’ll give a few hints:
1) High Resolution Artwork Update. Talk to us about, show some concept art. UO used to not be shy about showing concept art to the paying customers.
2) Talk about the other Ultima game(s) under your control (give me credit for trying)
3) Talk about where you want UO to be a year from now.
4) Talk about what you are going to do in order to see UO arrive at where you want UO to be a year from now.

A producer’s letter should lay out the plans for a game, talk about things in development, and not be a retelling of past producer’s letters. It definitely should not be so vague as to leave people with the impression that there isn’t much of a plan beyond the 15th Anniversary.

This SWTOR pseudo-producer’s letter is the kind of thing we need to see for UO.

I Would Like to Help With UO

I’ve been a little negative lately, because I am not seeing simple things getting done, things that should take an afternoon at most rather than something like 6 months or more, and that in fact were supposed to happen last year. Some of these problems are over a year old, some of them were introduced with the Account migration. With that in mind, rather than being negative, I want to help by pointing out some simple things that could be done quickly, but that would help quite a bit. We’ve heard multiple times that the UO team values potential new players and returning players alike, since both help grow UO’s population.

The first thing that many potential and returning players are going to do is visit UO.com. The second thing that will happen is that they will be redirected to UOHerald.com. Hopefully that will change later this year, but for now, you work with what you have available. Once they get to UO Herald, there are far too many things that could start them off with a negative impression.

There are broken links, confusing information, missing information, etc. on UOHerald, and those links and bad information could be easily removed or corrected in an hour or two. If you have to get approval from some EA executive to remove a broken link or point to the proper EA website, may the spirit of Lord British keep you from bashing your head on your desk so hard that you require a trip to the hospital.

All of these should require no more than a few minutes at the most for each individual item.

Broken or Missing Links on UOHerald.com Community Section
Fansites – Remove These, They are Broken
– The Thieves Den
– Spellweave (guide was placed on Stratics, domain is empty)
– UO Ledger
– UO Modders Exchange
– Full Moon

Fansites – Move these to the proper language section
– Play UO

Fansites – Add These
UOGuilds.com – Seriously, help returning players find guilds quickly
Ultima-Auction.com
Ultima Aiera
UO Journal (who am I kidding, I’ve probably pissed off too many people)

UO Herald Support Guide
– Fix the Knowledge Base link
– Fix the Avoid Scams link
– Fix the Maintenance Time link
– Fix the UO Approved Apps link

UO Herald Update Center
– Remove the “Ask the Devs” link since it takes you nowhere

UO Herald MyUO Area
– Remove the “temporary” crap, it’s been down for a long time and there is no indication it will ever be added back.

UO Herald Stores area
– Change the wording to properly reflect that UO Game Codes store does not exist any longer and explain that it will take you to the Origin store.

Somewhere in a Sidebar
– Link to EM websites
– Mention UOGuide.com prominently
– Mention the Ultima: The Ultimate Collector’s Guide: 2012 Edition
– Mention UltimaForever.com
– Mention that old Ultima games can be purchased through GOG.com

Other changes
– Mention Pinco’s UI prominently on the Enhanced Client section of the Playguide– players who are new to UO, but not new to MMOs, are used to customizable UIs, and I do not recommend that they play the stock EC. Pinco’s UI will make it much more enjoyable for them.

Bigger things that could still be done in a day
– Set aside an area of UO Herald and have all of the individual EM websites linked from there. Better yet, since the EM websites are running WordPress and spitting out RSS feeds, get a Drupal module installed on UOHerald.com that reprints RSS feeds from those EM websites so that new and returning players can easily find events happening where they will meet a bunch of people and hang out together. You spend money on EMs, but unlike UltimaOnline.jp, you don’t bother to advertise the fact that you have EM Events. REALLY?

This last one, it was promised by Cal, and then Jeff said on Twitter he would look into it, but it didn’t happen. It’s probably because it’s a separate part of EA, but given that it would save EA support costs, somebody should make it happen. At the very least, it could frustrate players who are trying to give you money.

Accounts.EAMythic.com
You have an Account Tutorial on UO Herald.com – http://www.uoherald.com/node/452 – LINK TO IT from the Accounts.EAMythic.com website and mention the _uo bit where necessary so that returning players don’t get frustrated talking to EA support, and so that you save them their time (it is valuable, you know), and so that they don’t start their return off by a crappy customer support experience.

Apology to Mesanna, I Read Fan (Hate) Mail, Furries, and a Correction on my Critique of the Producer’s Letter

A Correction on my Critique of the Producer’s Letter
In my Thoughts on the Producer’s Letter: The Top Secret Edition, I said there were only three new things or ideas that we learned about UO from Jeff Skalski in his January 2012 producer’s letter:
#1 Increasing champ spawn difficulty
#2 Adding value back to plate armor
#3 Addition of reincarnation tokens.

I’m not wrong in saying that all three of those could be accomplished in one or two publishes and don’t tell us anything about UO’s future. But I was wrong in stating that two of those are new, and somebody I know in-game and somewhat out of game pointed out my mistake. It’s really bad since I had written articles that covered both of those things.

#1 Increasing champ spawn difficulty: this was mentioned back in the May 2011 Developers Video, that mobs/spawns would be updated.

#2 Adding value back to plate armor: This was an idea also discussed back in the May 2011 Developer’s Video. No firm plans at the times, but they wanted to do something in the future. There were also references to ideas revolving around changing the mobs/spawn difficulties and wearables in other developer discussions both prior to and after May of 2011.

So that leaves us with really only one new idea out of Jeff’s entire producer’s letter – the reincarnation tokens.

Apology to Mesanna
Also in my thoughts about the producer’s letter, I made a comment about how everything UO producers do seems to have to go through Mesanna and that she has the power to silence her bosses. There was a bit of humor intended in that, which is why I left it out of the summary of things we learned from the producer’s letter. Producers and Associate Producers do have to work pretty close and let’s face it, you don’t want an associate producer who agrees 100% with you, aka a “yes man” or “yes woman” as it were, otherwise you could find something yourself in a bad situation that would have been avoidable if you weren’t surrounded by people who agree with you. Steve Jobs was famous for surrounding himself with people who would argue with him, and it seemed to have worked out okay for him.

However, I did phrase it rather tartly. I have no problem with Mesanna, she is critical to the team, because she’s one of a very small group of people who have a decade or nearly a decade of working with UO, and I believe that is very important. If you lose those people, you end up with a lot of people who have no attachment to UO lore and history. I like Mesanna a lot in fact.

Anyways, Mesanna, I apologize for giving people the impression that you pull the strings.

Non-Apology to Furries
I really pissed off more than a few people over my comments about how Blizzard should be ashamed of adding pandas to World of Warcraft. I never knew that there were so many WOW fans who read UO Journal, and I never knew how many of you have unhealthy attitudes about relationships with animals. Hey, if your friends on Facebook encourage you to think about such relationships with animals, or in this case moving images on a computer display since we aren’t even talking about real pandas, you should just delete your Facebook account, get rid of your computer, and move to Australia. At least in Australia, most of the animals can not only fight off your advances, but probably do you the kind of harm that would seriously discourage your views on human/animal relationships in the future. I’m just going to leave it at that.

On to the fan/hate mail. The three that I’m answering, I just picked a few highlights because either they were as long-winded as I am, very explicit, or were just better off being paraphrased.

Email #1: “Jeff is new and still finding his way around UO”
He’s been around long enough to push out the same fluffy producer’s letters that are chock-full of vagueness that have been a staple of Mythic producers for many years now. Now in Jeff’s defense, he hasn’t played UO continuously since the early days and so maybe he doesn’t realize how many broken dreams and promises and vague comments that have been thrown at us to make us shut up and stop demanding more, but he’s been a part of other Mythic MMOs for several years prior to his stint at UO. On some level he has to know how the players feel.

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12 Topics That Would Make a Proper Producer’s Letter

In no particular order, the following is a list of questions I’d like to see the UO/Ultima Franchise Producer answer. To me, the following questions would provide an excellent producer’s letter, not the watered down producer’s letters that we get in reality. You know, the ones that pass through layers of bureacracy and only reveal a handful of new things that could be handled in one, and at most, two publishes.

Answers to them would provide us more of an insight to the future of UO than what we currently get.

You maybe surprised, but I’m not going to get into in-game mechanics or other aspects related directly to the game, although some of the topics below certainly tie into it. I’m trying to look at the bigger picture, and not what’s in the next publish or two.

I’m not even going to mention the high resolution artwork update. Well, I just did, but I believe it’s happening and I believe Jeff Skalski when he says it’s important to UO’s future, so I don’t have much to say, other than it sounds like they need more artists/developers to help.

#1 Community Relations
If you can request a half a dozen Event Moderators from the UO community to put in 20 hours a month, why can’t you request half a dozen UO players to put in 20 hours a month putting together stories for the UO Herald/UO.com?

If you can ask for people to run in-game events, you can ask for people to contribute to the Herald/UO.com. I would shut down this website or give it to somebody else, and gladly work on the Herald/UO.com, highlighting player resources, community news, fixing broken links, etc., and I know I’m not the only one.

Boosting community relations is one of the cheapest and most effective things a company can do for a game. Twitter, Facebook, these are tools to supplement, not replace, community relations. Third party websites are things that supplement, not replace, official community relations as well. Like it or not, it’s also a sign of how well a game is supported. Right now, UO’s community relations and website would not instill much confidence in new or returning players.

#2 BioWare’s Public Dedication to UO (or lack thereof)
If BioWare is as dedicated to UO as they claim, why haven’t we seen a new hire or two or why don’t we see more public support from BioWare for UO? It’s quite clear from where I sit that UO could use more resources. You would barely know UO exists from looking at BioWare.com. An Electronic Arts Vice President, the man who is over BioWAre and other EA labels, claimed that UO was “widely profitable”. The man who runs BioWare Mythic claims that he’s proud to be head of the studio that runs UO.

These people are in a position to do something to help UO out. If UO is “widely profitable” and if the head of BioWare Mythic is so proud of UO, then why don’t things reflect that? Why aren’t the profits being plugged back into UO to make it a better game and bring in more players? Why is UO barely even mentioned on BioWare.com?

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