The Future of UO – April 2011 Edition

First off, there will be spoilers, but not to the point of me digging around in client patches. Any spoilers you see below were mentioned in the Producer’s Letter.

I’m saving my thoughts about New Magincia for another post, but so far I’m impressed with what I’m seeing on my shard. I really thought it would turn into Luna 2, and I can’t apologize enough for thinking that. I’m planning on trips to all of the shards in coming weeks, but from my own and from a few others, I can say that many people moved to New Magincia with the intent of actually living there. I want to talk about other things though.

When Calvin Crowner posted his Producer’s Letter last week, it gave us a good idea of what to expect over the coming year from UO. I’m going to kind of post my thoughts in the order of the producer’s letter.

Vendor Bazaar
I won’t spoil it too much, but you can dig through the UO Journal archives or just search UO Journal for “vendor bazaar” and you’ll see plenty, but at this point I’m wanting to know how many and where they will be. From what has been said and what has been seen within the client files, I think it’s going to be an interesting system. I wonder how it will play out with people who have bought homes in what people thought would be a vendor-heavy area, who are deliberately resisting putting vendors out.

In the producer’s letter, it was mentioned that a “core feature that will fill out the bazaar will allow players to buy and sell commodities” which leaves me to wonder if the vendor bazaars will not be full vendors, but instead will only be able to sell certain goods – commodities such as reagents, lumber, ingots, and perhaps the various imbuing ingredients. That might just mean no rares, no weapons, or anything of that nature, just things that can fit in the commodity deeds. That strikes me as very interesting. It could very well turn New Magincia into a shipping or a manufacturing hub of sorts, while staying away from the tackiness/gaudiness of Luna. It might also keep runaway prices from happening, like what you see in Luna, since the market would be focused on one type of good – commodities. With a lot of people participating, you might see a race to the bottom of sorts.

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Ultima Online Client Patches 7.0.13.3 and 4.0.13.3 (Spoilers)

Kai Schober has posted the following to UOHerald.com in regards to new patches that were rolled out this afternoon.

Greetings,

We delivered a new client on the patcher today at 2 pm EDT – Classic Client 7.0.13.3 and Enhanced Client 4.0.13.3.

The Patch is a preperation for the upcoming Easter Events. The events will start on April 24 and lasts for two weeks till May 8th.

Please enjoy and have a safe Easter.

Included in these patches are some interesting tidbits relating to the future of UO.

SKIP THE TEXT BELOW IF YOU DO NOT WANT TO BE SPOILED!!

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First Impressions of New Magincia Housing

On my home shard, I feel enough time has passed to start talking about New Magincia. Some of these impressions cover other shards, and I’m planning on writing up an article about other shards after a few weeks have passed and things have settled down, but for now I just want to talk about my first impressions.

Quite a few houses are up for sale or being actively traded, however not as many as I thought. This was a surprise to me, given the low cost of entering the lottery.

Out of houses that have been placed, most fall into one of three categories:
* Museums
* Guild houses
* Private residences

Some of the guild houses and private residences are in what many considered to be prime vending locations, which I found very interesting. I’ve come across some very organized guild purchases and/or wins.

I’ve also observed, both from looking around, and from talking to residents, that many of the private owners have no intention of opening their homes up or making them vendor malls. Many are incredibly pleased to own New Magincia homes and prefer them over Luna/Malas homes, even with the smaller footprint, because of the setting and the proximity to real water instead of star fields or crystals, as well as being a “town” home, but not being surrounded by town walls and vendors.

We still don’t know how the vendor bazaar will work, or at least what impact it will have until the next booster pack is announced and then put into place. For more on it, you can read Notes on Recent Client Update with Publish 70 – Booster Pack?, but you will see spoilers for the next booster pack.

So what have I not seen?

Luna 2.

I think if we were going to see Luna 2, it would have already happened.

Congratulations to the UO devs and the players for proving me wrong on my speculation about New Magincia being Luna 2.

Things That Need to be Addressed – The April Edition

As we are wrapping up the major story arc and resettling of New Magincia, I think it’s time we start looking ahead ahead. I will be addressing New Magincia here shortly, but I just want to congratulate the UO developers and UO players, because so far I’m not seeing anything like a Luna 2, at least on my home shard. I’m seeing and hearing from players and guilds who are very pleased with their New Magincia plots and this bodes well. It goes against what I believed initially, that it would become a Luna 2. It’s my goal to post a state of UO and where UO has been and where it’s going, every few months, and this ties into that – these are things I’d like to hear from the devs.

Looking ahead. Things that need to be addressed.

First off, No more House of Commons chats to get important information out, because the last one turned into a “House of Can We or Can We Not Tell Them That” and everything that we learned could have been summed up in a much better format, such as a post on UO Herald. It was very frustrating for a lot of us to watch it. If you’re going to have a video chat like that, then be willing to talk about anything that’s brought up. It sounded like you guys were talking about a top secret game that hadn’t been released yet and you didn’t want the competition knowing. UO is a 14 year old game. Many of us who are still around have been around since the beginning or nearly the beginning, and didn’t deserve that.

Be up front with us, because when you all finish the graphics, new player experience, and quest updates, and try and make a push for new players, current UO players are going to be your front line, we’re going to be out there selling UO just as hard, if not harder, than you all, from trying to bring in new players to bringing in friends who have long since left. EA certainly will benefit financially from new players, but we as UO players will benefit even more from new players.

On to the things that need to be addressed.

1) Talk to us about the graphics update. It’s been over a month since the plan for it was finished. This doesn’t need to be another one of those video things that gets dragged out. It’s done according to a Facebook post, so talk to us about it. We’ve been through two graphics updates already and neither held, I think we need to hear more about this one, and especially need to know it’s going to stick.

2) The Enhanced Client. I don’t know what happened in the past few patches, but it’s becoming unplayable for me, and I’m not alone. It’s crashing way too often in PvP and in heavily populated areas such as Luna and Zento. There are so many little things that need to be fixed and improved before you try to bring in new players. I’m in the process of building/remodeling three houses next to each other, and so the shortcomings in the house customization and decorating areas are very apparent to me, whether it’s the missing teleporter tiles or having things fall through floors into secure chests below, or not being able to place house add-ons because a house add-on on a lower floor is interfering because the add-on I’m trying to place thinks it’s on my floor. There are so many good things about the EC, but these little things really destroy it for a lot of people.

3) New Player Experience. I don’t know that it needs to be discussed all that much at this point in time, since to me the graphics and EC are a larger priority – without the graphics, there won’t be new players for the new player experience. If you have anything new, that would be cool to hear about.

4) New questing system. Like the New Player Experience, I don’t know that it needs to be discussed all that much at this point in time, for the same reasons. If you have anything you’d like to share, great.

5) New Booster Pack or Mini-Booster Pack. I think most of us know what’s in it – two new housing tile sets, something with the virtues, or the virtue banners, brewing, and the vendor bazaar in New Magincia. Personally I think the graphics update and Enhanced Client are more important than this and I hope that this doesn’t delay the graphics update, work on the EC, or anything else that you are working that will help bring new players in. The booster concept is nice since it’s utilizing already existing areas, and I know it brings money in, but UO could bring in a lot more money with new players. Please get this out of the way and out to us and then let’s move on to the major stuff like the graphics update.

6) UOGameCodes.com. There are a lot of things in the store that would sell a lot more if the prices were dropped. Start with Stygian Abyss, and move on to the items. You don’t need to drop prices on game time or transfer tokens, but some things like name changes could benefit from a price drop, as well as some of the in-game items. Now the Britannian Ship is, in my eyes, a nice bargain, and I would leave that, but some of the other things, I could see myself spending $40 or more if some prices came down.

7) In-game communications. Having seen the New Magincia lottery notification system in action, I want to see this expanded. I thought it was very well done, and I think it would be a very positive thing if it was broadened to allow players to communicate with one another. Solid in-game communication is important in all modern MMORPGs and UO should be no different. It would be wonderful to have such a system, whether it be notices sent out from a guild to guild members, or orders given to a craftsman or craftswoman for certain items that they would like to be made, or orders placed with miners or lumberjacks. We should not have to rely on a haphazard system of ICQ, email, IRC, the in-game mailboxes, and bulletin boards.

Things that need to be addressed, but probably won’t be addressed.

8) The Ultima IV stuff that is floating around. This I don’t expect any answer on since it’s in a different group, but I’d just like to say that if EA BioWare throws some resources into this project and doesn’t with UO, it would bother a lot of us. There is no reason why UO and the Ultima IV stuff should not compliment each other. This isn’t Lords of Ultima that really has nothing to do with Ultima other than a few placenames.

9) Griefing. I’ve said a lot about this, but I’ve seen it in action, and I would like to hear that something is being done.

10) Scripting. Update: I came off very strongly and accusatory and I apologize. I think the best thing is to just refer you to the relevant Stratics threads where people discuss these scripting issues and wait and see if anything came out of this past weekend. The incident(s) this past weekend have apparently been reported by those who witnessed it, but here are the Stratics threads:
* “Pacific Scripters” concerns scripting that was caught by several UO players on Pacific, Lake Superior, and other shards, from scripters buying up tickets in the New Magincia lottery, across many shards.
* There was another thread posted a few days after that thread and that thread may have been deleted or removed from public view by Stratics moderators. I was never able to see that thread, just this snippet that was cached in Google
* Issues brought up in that thread, have also been brought up before on Stratics such as in this thread from earlier in March.

11) General Chat. I’ve saved this one for second to last. I’ve seen a lot worse in other games, but I’ve heard, and I want to stress that I’ve not seen it first hand, that players have been jailed by GMs for swearing in GC. I see swearing everyday in GC, usually from the same group of people. It does not bother me, and I just figured most people have their filters on that don’t want to see it. If it’s actually a problem, then it needs to be consistently enforced or at least addressed. It doesn’t do anybody any good to see things that are accepted on one shard get you jailed on another. If it’s just urban legends and nobody is getting jailed, then address them and end the rumors.

12) UO Herald. I’ve saved this one for last, because I believe the handful of people that are responsible for it are also responsible for Dark Age of Camelot and Warhamer: Age of Reckonning and I have a lot of sympathy for them, but I just want to remind people that something needs to be done from the point of view of new players. If everything happens the way I believe and hope it will happen, such as new graphics, new player experience, and everything else, this is final link in the chain. You can’t put all of that effort into attracting new players and then leave them with UOHerald.com. Bring back UO.com, and put some effort into it. You can’t push new players off on third party websites, the vast majority of MMORPGs do not do that, even the smaller ones. Offer to hire JC the Build who runs UOGuide.com and turn him loose on UO.com.

What did I leave out?

Hermes will shoot me for this, but I’m leaving out Stygian Abyss. I think things are being done with it, and I’d rather be surprised a little bit.

I’m also leaving out the Return to Britannia campaign for returning players, but I will keep bringing it up, just like I did, I think it needs to be brought back and made permanent – offer a free month to anybody who hasn’t had an active account in at least a year, and don’t limit it to just certain times of the year, make it ongoing. I think it could be a very valuable tool in bringing back players in addition to new players.

I’ve also left out your favorite issue. Yes, you, the person who is reading this. If you want me to mention it, then send us a note.

Notes on Recent Client Update with Publish 70, Booster Pack?

Update: Pictures of Gothic house tiles, Virtue Banners

Somebody asked me to take a look at some of the recent changes contained within the CLILOC files of the Classic Client, that we haven’t seen yet, or haven’t seen fully.

These are taken straight from the client files, with some clean-up work done by me to take into account formatting.

First off, references to Magincia have been changed to New Magincia.

There are also miscellaneous references to:
* Doormats or door mats
* Stone pavers
* Ritual Table

Virtue Tapestries are listed:
* Sacrifice Tapestry
* Spirituality Tapestry
* Honesty Tapestry
* Humility Tapestry
* Justice Tapestroy
* Compassion Tapestry
* Honor Tapestry
* Valor Tapestry

Possible New Housing Tiles:
* Gothic Wall
* Gothic Window
* Gothic Archway
* Gothic Half wall
* Gothic Quarter Wall
* Gothic Window
* Gothic Stairs
* Gothic Half block
* Gothic Block
* Gothic Rose Window

Old description of Magincia:
Magincia – Isle of Riches

Magincia is a fairly small island town known for the incredible wealth that it derives from the sea and from the practice of the magical arts. The city itself is beautiful to behold, with golden streets and majestic architecture. Honest tradesmen do not linger for long upon this isle, however, preferring to pass through the moongate upon its western edge in search of a more pleasing environment.

For those who seek to begin a career in Magincia, however, the city does offer guilds for fishermen and miners, and a modest collection of shops. Little in the way of danger ever finds its way here, but the moongate does offer abundant danger on its other side.

For the visitor, Magincia’s most impressive sites are its Parliament Building and the Temple to the Virtues – even if these are rarely practiced in the city.

Should an adventurer join the ranks of Magincia’s elite and purchase a ship, the docks to the south of the city offer access to the many other islands nearby.

Amenities: Baker, Bank, Counselors’ Guild, Healer, Inn, Jeweler, Magic Shop, Shipwright, Tailor, Tavern, Tinker

New Description, of New Magincia:
New Magincia – Razed and Reborn

New Magincia lies on the spot of what once was fairly small island town known for the incredible wealth that it derived from the sea and from the practice of the magical arts. The city itself was beautiful to behold, with golden streets and majestic architecture. Destroyed by daemons and later rebuilt, now New Magincia is famed for its lush gardens and the New Magincia Bazaar.

For those who seek to begin a career in Magincia, however, the city does offer guilds for fishermen and seafarers. Since its destruction and rebuilding, little in the way of danger ever finds its way here, but the moongate does offer abundant danger on its other side.

For the visitor, the town’s most impressive sites are its Public Gardens and the New Magincia Bazaar.

Should an adventurer join the ranks of Magincia’s elite and purchase a ship, the docks to the south of the city offer access to the many other islands nearby.

Amenities: Bank, Inn, Shipwright, Tavern

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