Shards Back Online, Some Reverts, Vet Rewards Disabled, Other Issues

This was posted a few hours ago on

Migration Update:
Shards are now online.

Production servers have been reverted to last best version August 13th, 2011 6:25 a.m. EDT, with the exception of Origin which was reverted to August 12th, 2011 7:02 a.m EDT.

Veteran rewards are currently disabled.

We are investigating 6th character slot and other entitlement issues associated with our recent change to a new account center.

We are monitoring the forums and CS is forwarding all issue to the team. We will do our best to keep you updated as we hope to have many fixes implemented during the weekend.

Nothing too surprising, given how complex the accounting migration is. I’ve put together a brief tutorial and linked to a Stratics tutorial in there as well.

One thing that kind of surprised me from reading through forum posts on Stratics and UO Forums, there appear to be a lot of people who didn’t experience the more serious problems that UO experienced in it’s first five years or so. I see people who are upset about losing a lot of time or were doing something important after the servers came back up this morning and lost that when the shards reverted. In the early days of UO, it was almost the first unofficial rule of UO – don’t do anything you would be upset about losing immediately after a major patch, publish, or other system change. I was even hesitant to take a peak at the account management system, but decided to in the interest of the website.

Since there are a lot of people who are upset over losing some time this morning or who assumed that everything would be 100% perfect after the upgrade, that leads me to believe that a lot of players these days weren’t around for UO’s early years, and that is actually a good thing. That means that UO has a lot more players who started in the last 6-7 years or so. I had been running on the assumption that many of the remaining UO players were from UO’s early years. Given the stiff competition over the last seven years, it’s interesting how many chose UO. I think the majority of players I encounter are probably from around UO’s early years, but there is definitely a group who came along after that.

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