The Future of UO – April 2011 Edition

First off, there will be spoilers, but not to the point of me digging around in client patches. Any spoilers you see below were mentioned in the Producer’s Letter.

I’m saving my thoughts about New Magincia for another post, but so far I’m impressed with what I’m seeing on my shard. I really thought it would turn into Luna 2, and I can’t apologize enough for thinking that. I’m planning on trips to all of the shards in coming weeks, but from my own and from a few others, I can say that many people moved to New Magincia with the intent of actually living there. I want to talk about other things though.

When Calvin Crowner posted his Producer’s Letter last week, it gave us a good idea of what to expect over the coming year from UO. I’m going to kind of post my thoughts in the order of the producer’s letter.

Vendor Bazaar
I won’t spoil it too much, but you can dig through the UO Journal archives or just search UO Journal for “vendor bazaar” and you’ll see plenty, but at this point I’m wanting to know how many and where they will be. From what has been said and what has been seen within the client files, I think it’s going to be an interesting system. I wonder how it will play out with people who have bought homes in what people thought would be a vendor-heavy area, who are deliberately resisting putting vendors out.

In the producer’s letter, it was mentioned that a “core feature that will fill out the bazaar will allow players to buy and sell commodities” which leaves me to wonder if the vendor bazaars will not be full vendors, but instead will only be able to sell certain goods – commodities such as reagents, lumber, ingots, and perhaps the various imbuing ingredients. That might just mean no rares, no weapons, or anything of that nature, just things that can fit in the commodity deeds. That strikes me as very interesting. It could very well turn New Magincia into a shipping or a manufacturing hub of sorts, while staying away from the tackiness/gaudiness of Luna. It might also keep runaway prices from happening, like what you see in Luna, since the market would be focused on one type of good – commodities. With a lot of people participating, you might see a race to the bottom of sorts.

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Ultima Online Client Patches 7.0.13.3 and 4.0.13.3 (Spoilers)

Kai Schober has posted the following to UOHerald.com in regards to new patches that were rolled out this afternoon.

Greetings,

We delivered a new client on the patcher today at 2 pm EDT – Classic Client 7.0.13.3 and Enhanced Client 4.0.13.3.

The Patch is a preperation for the upcoming Easter Events. The events will start on April 24 and lasts for two weeks till May 8th.

Please enjoy and have a safe Easter.

Included in these patches are some interesting tidbits relating to the future of UO.

SKIP THE TEXT BELOW IF YOU DO NOT WANT TO BE SPOILED!!

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UO Producer’s Update – Enhanced Client, Story Arcs, Ter Mur, New Magincia, Vendor Bazaar

Calvin Crowner, the producer of Ultima Online, has posted a Producer’s Update, outlining upcoming changes and additions to Ultima Online.

Greetings,

There is empty space in Magincia. There is room for a bazaar area. And you the player are going to help fill that space.

Over the next few weeks we will be sharing art and information about the continued restoration of Magincia. While we are sorting the plots, and players are settling in to their homes, we will give you updates on the new items that will be available this Spring.

Some of you have already seen the new wallsets on various sites or the forums … but there is more — some decorative, some functional.

The first, we’d like to unveil is the distillery:

The distillery is designed to allow players to distill and distribute alcohol. This item is something you always wanted for Ultima Online. Players will be able to not only create, but also engrave and name their special brews. So if you ever had a desire to run moonshine across Sosaria … your day is coming!

In the coming weeks we’ll share information on the raised garden bed, gargoyle statues, and even a llama topiary. The core feature that will fill out the bazaar will allow players to buy and sell commodities, as well as feature that will finally allow vendors to sell pets. Check our Facebook page on the next Fridays.

We will also share the high-level design doc with you (as we did with Magincia), and plan to give you least 3 weeks on test center to play and give feedback.

Speaking of Test Center: We will be turning on character copy soon. Character copy is intended as a feature that will allow players to copy one of their live shard characters to a test center. The intent is to allow you all to play on Test Center with a character you are familiar with instead of building one from scratch for each new publish. We hope this will inspire you to come put new features through their paces on test centers.

High Level Focus:

We are centering many decisions this year around improving the Enhanced Client (removing the Beta Tag); increasing the frequency of small developer-lead events; and improving the transition of new and returning players to Ultima Online.

First step for the art resolution pass is to assess what we have and how best to use current art assets. In the near term we plan to update the terrain to a higher resolution. Following how our first pass works, we will move on to other elements.

We feel a slow iterative approach is best when dealing with the client, and will also insure players are not downloading massive art updates each time you log in.

Understand, this does not mean we are abandoning the Classic Client. A dominant number of players still use the Classic Client. However, that intrepid Beta tag is a bit glaring, and we’d like to get the EC to an acceptable state which will allow us to remove it. Along with stability, we would like a better bit of “polish” for its appearance, and how players interact and view the gameworld.

What about the shorter story arcs?

Our next arc will center on the origin of Ter Mur. We are planning the first events for June, which will run for 6 weeks. If there is great interest some aspects of the event will run longer. We’ll play it by ear.

There will be some fiction about the event, but the feedback we’ve received tells us players prefer actual exploration and discovery in the game rather than a lot of reading external to it. Fiction simply whets the appetite for what’s to come.

In the interim you will be seeing an interesting change to the material and subject matter for EM events this Spring.

For the new player experience, we are still gathering information from the forums and reviewing past efforts Ultima Online has made to bring players to the game. We need to find a balance of giving enough to allow a new user to understand, as well as help returning players catch up quickly.

The final note:

Many of you are aware a part of the team is in Japan. They are doing well and are doing their best to deliver content and updates to the game given the intermittent after effects of the earthquake and tsunami.

We still have an Americares button on the Ultima Online page. Note that all proceeds go directly to Americares and support for Japan relief. While the headlines have changed the need has not.

Keep the team and the Japanese community in your thoughts.

Thanks for your attention, and see you on the boards.

Read: UO Herald

First Impressions of New Magincia Housing

On my home shard, I feel enough time has passed to start talking about New Magincia. Some of these impressions cover other shards, and I’m planning on writing up an article about other shards after a few weeks have passed and things have settled down, but for now I just want to talk about my first impressions.

Quite a few houses are up for sale or being actively traded, however not as many as I thought. This was a surprise to me, given the low cost of entering the lottery.

Out of houses that have been placed, most fall into one of three categories:
* Museums
* Guild houses
* Private residences

Some of the guild houses and private residences are in what many considered to be prime vending locations, which I found very interesting. I’ve come across some very organized guild purchases and/or wins.

I’ve also observed, both from looking around, and from talking to residents, that many of the private owners have no intention of opening their homes up or making them vendor malls. Many are incredibly pleased to own New Magincia homes and prefer them over Luna/Malas homes, even with the smaller footprint, because of the setting and the proximity to real water instead of star fields or crystals, as well as being a “town” home, but not being surrounded by town walls and vendors.

We still don’t know how the vendor bazaar will work, or at least what impact it will have until the next booster pack is announced and then put into place. For more on it, you can read Notes on Recent Client Update with Publish 70 – Booster Pack?, but you will see spoilers for the next booster pack.

So what have I not seen?

Luna 2.

I think if we were going to see Luna 2, it would have already happened.

Congratulations to the UO devs and the players for proving me wrong on my speculation about New Magincia being Luna 2.

Lake Superior and the New Magincia Lottery

Great Lakes and Atlantic had upwards of three-four times as many New Magincia lottery tickets sold as Lake Superior, but being that I didn’t have time to track any shards but my home shard, I’m going to present you with some data about Lake Superior and the New Magincia lottery.

This was personally verified by me up until about 30-45 minutes before Lake Superior went down for the normal daily maintenance and then came back up again, with the lottery winners being notified. It’s possible that somebody came in at the very last minute and bought a large number of tickets, but I think it’s unlikely.

By my calculations, there was a total of 2,728,896,000 gold spent overall. That’s 2.7 billion in gold. Not bad.

Both Facets – Northern Plots (N1, N2, N3, C2, C3, E1, E2, E3, E4, E5, E6, E7)
* 6,761 Tickets Sold
* Average of 281 tickets per plot

Trammel – Northern Plots (N1, N2, N3, C2, C3, E1, E2, E3, E4, E5, E6, E7)
* 5,304 Tickets Sold
* Average of 442 tickets per plot
* C-3 was the most popular plot with 452 tickets sold
* N-2 was the least popular plot with 436 tickets sold

Felucca – Northern Plots (N1, N2, N3, C2, C3, E1, E2, E3, E4, E5, E6, E7)
* 1,457 Tickets Sold
* Average of 121 tickets per plot
* C-2 was the most popular plot with 132 tickets sold
* E-5 was the least popular plot with 93 tickets sold

Both Plots – Southern Plots (SW1, SW2, SW3, SW4, SW5, SE1, SE2, SE3, SE4, C1)
* 1,330,643 Tickets Sold
* Average of 66,532 tickets sold per plot

Trammel – Southern Plots (SW1, SW2, SW3, SW4, SW5, SE1, SE2, SE3, SE4, C1)
* 1,150,125 Tickets Sold
* Average of 115,012 tickets per plot
* SE-1 was the most popular plot with 227,051 tickets sold
* SE-2 was the least popular plot with 74,979 tickets sold

Felucca – Southern Plots (SW1, SW2, SW3, SW4, SW5, SE1, SE2, SE3, SE4, C1)
* 180,518 Tickets Sold
* Average of 18,051 tickets per plot
* SW-1 was the most popular plot with 58,265 tickets sold
* SW-4 was the least popular plot with 6,129 tickets sold
* SE-2 and SE-3 had 6,939 and 6,891 tickets sold respectively
* SE-1 had 12, 667 tickets sold

Some Notes
* I saw Felucca numbers jump 10% – 20% on some plots in the evening before the plots were awarded.
* I was surprised that SE-2 on Trammel didn’t have more tickets sold. It will probably be close to the moongate once they move it, and will be near the new bank, as well as being near the site of the original bank. That happens to be where most of my runes for Magincia were marked.

I think the most interesting thing to me was how popular SW-1 was in Felucca, and SW-2 was in a distant second place, compared to SE-1 on Trammel, with SE-4 being in a distant second. I can partially attribute that to the HEMP guild – they look to own a few of those SW lots, and may have done a guild buy targeting a specific area, the SW spots.

As for me, I had bought a total of 388 tickets on Lake Superior, and won two houses, both in the northern section of Felucca. I bought tickets on every single plot on both facets as that was what I could afford. I was just hoping to win one and participate in New Magincia somehow. So far it is shaping up to be unique and not like Luna, although that may change once the additional phases of New Magincia’s reconstruction commence, such as the new vendor bazaar. I’m seeing a couple of museums on the Trammel side, and quite a few private homes (or guild houses) on both.

If somebody would like more details, or per plot details, I’d be more than happy to provide them for Lake Superior. If YOU have data you’d like to share about other shards, feel free to contact us and I’ll post them.