Event: Siege Perilous – Naval Warfare – Saturday Nov 19

There is a really unique ship-ship PvP event happening on Siege Perilous in just under two weeks, with some nice prices.

It’s going to use cannons and the High Seas booster pack will be required if you want to participate in that aspect of it.

Player Requirements: High Seas Booster Pack and a galleon outfitted with cannons if you want any chance of winning, but feel free to show up in a rowboat to cause mayhem if you’re not upgraded. Other than that no skills required, sign up for someone elses crew to help them out if you don’t have your own ship but want to attend.

What?: This will be a ship pvp event, happening in and around the waters of bucs den. It will consist of teams of no more than 5 players or pets (recommend at least 3) In a shipboard deathmatch. It is not recommended to wear your beast gear for this event, nor should it be necessary. (everyone will probably have more fun if in simple lrc suits or exceptional leather, I just don’t want the event ruined by a whiner who wore 10 artys and got looted, the fight is with cannons anyways so it wont help all that much.)

Date: Saturday, November 19, 1PM PST
Location: Siege Perilous, meeting off Buc’s Den Docks (Sail your ship into the harbor)

I think it’ll be fun and if you’re not busy during that time, you should pay a visit and participate if you can. There are not many large naval engagements.

Read the Stratics thread.

Check Your Inbox for a Message from Origin – Discounts of 10% – 40% Possible

Check your email for a message from Origin/EA with the subject of “A surprise discount inside – how much will you save?”

It’s a Halloween promotion from Origin.com, EA’s online store, and it includes coupon codes for anywhere from 10% – 40% off, with some getting lucky and getting 100% (very few I imagine).

It looks like you can use it for multiple items, just make sure and put the code in after every item.

Of interest to Ultima Online players, the following do seem to take the codes:
* Ultima Online High Seas Booster
* Ultima Online Stygian Abyss account upgrade
* Ultima Online Stygian Abyss new player/30 days.

The email will have something that looks like this, with the code below it:

UO’s 14th Anniversary: A Look at 2011 (So Far)

Yeah, I’m behind on looking back at UO’s history with the expansions – I’m getting in the attic tomorrow to retrieve some missing things from my Renaissance and LBR boxes, since they weren’t were I thought they were.

But I wanted to take a brief moment and highlight some key areas covering the last 10 months or so UO. It’s been a while since I made one of these posts. My overall feeling: cautiously optimistic.

The Publishes
In general, the publishes this past year have been pretty solid in my view. A good mixture of bug fixes and adjustments with a mix of new content. A lot of thought has been put into revamping areas that needed it or had been neglected for far too long. Impressive if you stop to consider that a lot was going on that we haven’t seen yet – the high resolution artwork update, among other things.

The Rustic and Gothic Booster Packs
I have a feeling they were an experiment. If they wouldn’t have happened without being paid content, well I’m glad they happened. We haven’t had any mention of booster packs since then. I still think some things should have been broken out and sold on their own, but what’s done is done.

High Seas and Stygian Abyss
Publish 69 saw the Stage One of the “Abyss Flesh Out” where some of the unfinished Stygian Abyss areas started to be fleshed out. High Seas got a lot of work done to it this year since it came out with Publish 68, but Stygian Abyss really needed to be worked on, since it had been unfishined in many areas. Publish 71 saw a lot of work being done on High Seas.

New Magincia Reconstruction, Virtuebane
The New Magincia reconstruction was strongly reminiscent of something first talked about during the Second Age release – player-built towns. No, I’m not ignoring Luna either. While I saw some would-be Lunas in the making, I also saw some serious attempts at larger guilds making a go at having a player town. It was a unique experiment, one that probably won’t be repeated, but it was long overdue. The planting system for New Magincia was also an interesting experiment, as was the New Magincia Bazaar system. Whether you like them or hate them, they make UO unique. Player populations need to be bumped up on some shards to really make them live up to their potential. As for the events, I enjoyed the Virtuebane events, both the EM and non-EM events. The EMs of the events I participated in were top notch. My only complaint is that they weren’t publicized on UOHerald.com.

Honesty Virtue and Mini-Quests
The Honesty Virtue/quest (aka the “Lost and Found” quest) that arrived with Publish 72 are getting a lot of people out and about and walking around Britannia, in areas that they might not normally otherwise go. I have a feeling this was what Mesanna was talking about in February as far as getting away from the mob-killing quests that have no point to them. This was also a part of the Virtue system that everybody has talked about for years. I like it a lot and look forward to the other virtues having virtue-specific quests built around them.

Account Migration
This is the last UO-specific issue I’m going to mention. This was a major lowpoint of UO’s storied history. It’s painful, it’s caused problems for a lot of people, some of whom are still having issues. I’m even having a few issues. I don’t know what else to say, other than BioWare Mythic really dropped the ball on communicating with us before, during, and after it happeend. I don’t know who first said this, but the fact that they included UO in the migration is a good sign that somebody wanted UO around, but UO players were treated poorly with the lack of instructions and help early on, instead forcing players to rely on one another, even when EA’s customer service representatives didn’t know what to do themselves. And before any DAoC or WAR players jump on me, yes their games were affected by the migration as well. UO’s problems seemed worse though.

Dark Age of Camelot / Warhammer Online: Age of Reckoning
If you haven’t visitied the Dark Age of Camelot website, do so. It’s been improved. If you read through the stories, you’ll see articles from the developers talking about work they are doing to improve the new player experience. Something is happening with DAoC. Warhammer, I’m not really following the Wrath of Heroes game, which could be seen as an attempt to bring players into WAR. It reminds me of Ultima X in some ways. Still, attention is being paid to the Warhammer franchise.

Ultima Franchise Producer
I’m ending with this one, since it’s the most important one. UltimaForever.com was launched, GOG.com released a bunch of Ultima and other Origin games for players to buy and download at cheap prices. If you’re not familiar with GOG, basically they are wrapping those old DOS games up in a software wrapper to easily allow you to download and play them on modern operating systems. This is generating interest in Ultima. Something is afoot with the Ultima franchise. Last week, Jeff Skalski confirmed he was the Ultima Franchise Producer and that UO was one of the projects under him. What this means for us exactly, I don’t know. I get a sense that things are in good hands.

Yesterday he gave us a brief peek into UO’s future, when asked about EA’s plans for UO:

Continue to grow the game by revitalizing old areas forgotten, add new things to keep players happy & crush as many bugs as we can.”

Now I hope when I revisit this topic at the end of the year, I’ll have even more to talk about, including the art update, but putting aside the migration problems, it’s been a solid year for UO. Last year had a lot of us worried about the future of UO.

Origin Publish: Fishermen and Ladies, Pirates, and Boaters Rejoice

Technically, if you aren’t on Origin, don’t start rejoicing just yet. Origin has to test it out first, but once the devs are happy, the rest of the shards will get it. Given how specific the bug fixes are, my guess is that we’ll see it elsewhere within the week.

On to the details, at 2pm EST, Origin received a published to address the following issues:
* Runes for decayed or otherwise destroyed ships will now reset when they are attempted to be used.
* Players will now receive keys for legacy ships instead of runes
* Dry-docked ships should now leave the world correctly.
* The harbormaster now only gives a rune for the ship owned by the character instead of for all ships owned by that account.
* Ships should now hue correctly based on type

It should address the biggest problems people were having with their ships.

UO Herald

Publish 71 World-Wide Release – July 20, 2011

Yesterday, Publish 71 was pushed to Origin and later tonight, the rest of us should see it pop up. It’s scheduled to be pushed to the rest of the shards with the next maintenance cycle, which for many of us in North America maybe July 21, 2011.

Here are the Earlier Publish 71 notes

Full release notes: UO Herald