Apology to Mesanna, I Read Fan (Hate) Mail, Furries, and a Correction on my Critique of the Producer’s Letter

A Correction on my Critique of the Producer’s Letter
In my Thoughts on the Producer’s Letter: The Top Secret Edition, I said there were only three new things or ideas that we learned about UO from Jeff Skalski in his January 2012 producer’s letter:
#1 Increasing champ spawn difficulty
#2 Adding value back to plate armor
#3 Addition of reincarnation tokens.

I’m not wrong in saying that all three of those could be accomplished in one or two publishes and don’t tell us anything about UO’s future. But I was wrong in stating that two of those are new, and somebody I know in-game and somewhat out of game pointed out my mistake. It’s really bad since I had written articles that covered both of those things.

#1 Increasing champ spawn difficulty: this was mentioned back in the May 2011 Developers Video, that mobs/spawns would be updated.

#2 Adding value back to plate armor: This was an idea also discussed back in the May 2011 Developer’s Video. No firm plans at the times, but they wanted to do something in the future. There were also references to ideas revolving around changing the mobs/spawn difficulties and wearables in other developer discussions both prior to and after May of 2011.

So that leaves us with really only one new idea out of Jeff’s entire producer’s letter – the reincarnation tokens.

Apology to Mesanna
Also in my thoughts about the producer’s letter, I made a comment about how everything UO producers do seems to have to go through Mesanna and that she has the power to silence her bosses. There was a bit of humor intended in that, which is why I left it out of the summary of things we learned from the producer’s letter. Producers and Associate Producers do have to work pretty close and let’s face it, you don’t want an associate producer who agrees 100% with you, aka a “yes man” or “yes woman” as it were, otherwise you could find something yourself in a bad situation that would have been avoidable if you weren’t surrounded by people who agree with you. Steve Jobs was famous for surrounding himself with people who would argue with him, and it seemed to have worked out okay for him.

However, I did phrase it rather tartly. I have no problem with Mesanna, she is critical to the team, because she’s one of a very small group of people who have a decade or nearly a decade of working with UO, and I believe that is very important. If you lose those people, you end up with a lot of people who have no attachment to UO lore and history. I like Mesanna a lot in fact.

Anyways, Mesanna, I apologize for giving people the impression that you pull the strings.

Non-Apology to Furries
I really pissed off more than a few people over my comments about how Blizzard should be ashamed of adding pandas to World of Warcraft. I never knew that there were so many WOW fans who read UO Journal, and I never knew how many of you have unhealthy attitudes about relationships with animals. Hey, if your friends on Facebook encourage you to think about such relationships with animals, or in this case moving images on a computer display since we aren’t even talking about real pandas, you should just delete your Facebook account, get rid of your computer, and move to Australia. At least in Australia, most of the animals can not only fight off your advances, but probably do you the kind of harm that would seriously discourage your views on human/animal relationships in the future. I’m just going to leave it at that.

On to the fan/hate mail. The three that I’m answering, I just picked a few highlights because either they were as long-winded as I am, very explicit, or were just better off being paraphrased.

Email #1: “Jeff is new and still finding his way around UO”
He’s been around long enough to push out the same fluffy producer’s letters that are chock-full of vagueness that have been a staple of Mythic producers for many years now. Now in Jeff’s defense, he hasn’t played UO continuously since the early days and so maybe he doesn’t realize how many broken dreams and promises and vague comments that have been thrown at us to make us shut up and stop demanding more, but he’s been a part of other Mythic MMOs for several years prior to his stint at UO. On some level he has to know how the players feel.

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12 Topics That Would Make a Proper Producer’s Letter

In no particular order, the following is a list of questions I’d like to see the UO/Ultima Franchise Producer answer. To me, the following questions would provide an excellent producer’s letter, not the watered down producer’s letters that we get in reality. You know, the ones that pass through layers of bureacracy and only reveal a handful of new things that could be handled in one, and at most, two publishes.

Answers to them would provide us more of an insight to the future of UO than what we currently get.

You maybe surprised, but I’m not going to get into in-game mechanics or other aspects related directly to the game, although some of the topics below certainly tie into it. I’m trying to look at the bigger picture, and not what’s in the next publish or two.

I’m not even going to mention the high resolution artwork update. Well, I just did, but I believe it’s happening and I believe Jeff Skalski when he says it’s important to UO’s future, so I don’t have much to say, other than it sounds like they need more artists/developers to help.

#1 Community Relations
If you can request a half a dozen Event Moderators from the UO community to put in 20 hours a month, why can’t you request half a dozen UO players to put in 20 hours a month putting together stories for the UO Herald/UO.com?

If you can ask for people to run in-game events, you can ask for people to contribute to the Herald/UO.com. I would shut down this website or give it to somebody else, and gladly work on the Herald/UO.com, highlighting player resources, community news, fixing broken links, etc., and I know I’m not the only one.

Boosting community relations is one of the cheapest and most effective things a company can do for a game. Twitter, Facebook, these are tools to supplement, not replace, community relations. Third party websites are things that supplement, not replace, official community relations as well. Like it or not, it’s also a sign of how well a game is supported. Right now, UO’s community relations and website would not instill much confidence in new or returning players.

#2 BioWare’s Public Dedication to UO (or lack thereof)
If BioWare is as dedicated to UO as they claim, why haven’t we seen a new hire or two or why don’t we see more public support from BioWare for UO? It’s quite clear from where I sit that UO could use more resources. You would barely know UO exists from looking at BioWare.com. An Electronic Arts Vice President, the man who is over BioWAre and other EA labels, claimed that UO was “widely profitable”. The man who runs BioWare Mythic claims that he’s proud to be head of the studio that runs UO.

These people are in a position to do something to help UO out. If UO is “widely profitable” and if the head of BioWare Mythic is so proud of UO, then why don’t things reflect that? Why aren’t the profits being plugged back into UO to make it a better game and bring in more players? Why is UO barely even mentioned on BioWare.com?

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Thoughts on the Producer’s Letter, the Top Secret Edition

So we have the January 2012 Producer’s Letter. Producer’s letters are the kinds of things that can give us insight into how a corporation or a studio views a game, and for quite a while, UO’s outlook was pretty bleak, because the producer’s letters were quite generic and full of buzzwords and a certain type of vagueness. Very odd when compared to the producer’s letters of other games, where the producers would get into very detailed specifics and were willing to talk about future plans.

With so much secrecy around UO’s future plans, you’d think they were adding goddamned panda bears to UO. World of Warcraft is adding pandas, and not only are they not ashamed of it, they seem quite proud of it and want to tell you about it every chance they get. I guess when you bring in so much money, crazy shit like adding pandas as a playable race starts to sound good.

But UO? Far more simple things than a new continent or giving the furries what they have apparently been wanting for years is shrouded in secrecy. There have been too many times where things were kept secret, and when they were finally revealed, we were like “You kept this a secret from us? And here we were worried you were going to add fucking panda bears.

I went on a rant a few days ago about things that need to be addressed, such as UO and its community as well as UO and its future and what I wanted to see in the producer’s letter.

Sadly, not much has changed over producer’s letters from previous years. Things we already know about from the November 2011 producer’s letter or other posts on UO Herald, or past UO producer’s letters have now been repeated in the latest version of the producer’s letter.

Things that didn’t need to be said again, but were repeated anyways:

#1 2012 is UO’s 15th Anniversary and there are events planned.
#2 Pub 73 and 74 have been released and pub 75 is in development.
#3 The dungeons are being revamped, one at a time.
#4 UO devlopers, artists, players, etc. are great and deserve pats on the back.
#5 The Origin store needs work.
#6 They want to deal with hackers (do you mean cheaters/exploiters?)

Things that we already know about, and that are useless to tell us about anyways without specific examples:

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Got My Copy of the Ultima Ultimate Collector’s Guide 2012 – Did You?

I was planning on getting this anyways, but last week Amazon put it on sale for $39.20 and I couldn’t resist getting it immediately.

So just what is the Ultima Ultimate Collector’s Guide 2012 edition?

It’s a huge book written by Stephen Emond that covers:
* 520 main releases
* 286 books and collectibles
* Nearly 150 miscellaneous items
* A total of nearly one thousand items from 24 countries across 6 continents.
* Differences between releases of the same games, maps, etc.
* History and lore of the world of Ultima.

Oh, and it’s over 800 pages.

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Publish 74 is Out and About

Publish 74 is out and about on the production shards, yay! If you want to read the full list of changes, check the UO Herald.

I’m just going to give a brief rundown.

Valentine’s Day is nearly upon us. We’re getting cupid statues and cupid arrows. You can tag your true love or the object of your stalking, I mean desire, with these arrows.

A major live arc/storyline is starting up. We’ve been getting hints for a while now – the town loyalty, the rioters. It starts in February is set to run through at least September, and involves both the main UO team and the EM team, and is meant to lead to the 15th Anniversary.

Bulk Order Deeds (BODs) are getting a makeover. NPCs will now cache up to 3 BODs a day for players. All BODs are limited to obtaining a new one every six hours, regardless of crafting skill. You can now bribe NPCs that give out BODs to get even better BODs. I’m not sure what to think of it, since I see both sides to argument – that it was a pain in the butt to obtain certain types of BODs, but on the other hand, I can see the bribery prices going sky high, putting certain BODs still out of the reach of a lot of players. It’s a gold sink, and it will definitely lighten some peoples’ bank boxes.

I’m not going to talk about the Runic Re-Forging – you really need to read the UO Herald publish post about it. It’s interesting, but not something I have time to check out and comment about.

Continuing in the series of dungeon revamps that started last year, Wrong has been revamped! Very happy about this. The New Loot Generator applies to Wrong. The mobs are tougher, there are escort missions to gain Compassion rapidly. The Prison of Nightmares has been added – you’ll have to try this one for yourself. New stealables have been introduced for the thieves out there.

Clean Up Britannia has gained 4 new dyes. I’m glad to see Clean Up Britannia continuing, and hope it’s permanent.

Looting rights distribution has been changed, and healers are included equally, assuming they act as they should.

Some Bard changes were made – I don’t have an active bard character so can’t really comment on those.

Finally, there are a lot of bug fixes. Again, read the UO Herald post for more information – too many to list here.

The Classic Client was updated to version 7.0.23 and the Enhanced Client to 4.0.23.

Overall thoughts
A lot of work has went into Publish 74, and at the same time it seems to have come together fairly rapidly. It’s a good sign, and there is clearly a lot of work being done to rework current systems, in addition to the dungeons. The numerous bug fixes are also a good sign.

Would like to have seen information about the high resolution artwork update to the Enhanced Client.